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Micromanagement Sims/Planning

Nicolae Carpathia Wrote:Not building a super early cheap EXP Granary (especially with Pottery first) feels like a waste to me.
It's important not to fall into the trap of building something just because it's cheap. Yes, we have cheap Granaries, but it's still pointless to build one if we don't immediately need it. We can quite easily reach size 5 in the capital by turn 24, and thereafter we'll be at a cap for at least 20-30 turns (possibly longer). Better to build our cheap Granary in the capital later, once we're actually able to grow/whip, and use the early turns for building stuff we immediately need (Warriors/Workers/Settlers).

uberfish Wrote:The more I think about it the more SIP and locking the capital into 4 FP cottages ASAP, on a map where we're concerned about maintenance costs and have to research all ancient techs, seems correct.
Though as a counter to that, we'll have a tonne of food already by settling on the Banana, and we have plenty of river on which to build grassland or plains cottages (and they only take 4 turns rather than 5). Flood plains would be superior if we're rolling in happiness, sure, but we can't necessarily count on that.

Given no other information, it seems best to go the conservative route, and expect that there's nothing particularly juicy at least in the immediate area around us. And given just how much excess food we'll have already from settling Banana and working corn + 2 flood plains cottages + deer + plains cottage (8 excess food already!), any more seems unnecessary unless we're certain to be rolling in happiness resources.

Extra food becomes a bit redundant when you're at the point where you've got a max happy cap at 5, and are already rolling in 8 surplus every turn. Consider, if we had (on some bizarre map) a start with 5 fresh water Corns - would it be best to irrigate them all and work those, assuming Financial rivers/flood plains are also available? With Emperor/Huge/Toroidal, no. Sure you'd build Workers and Settlers in record time, but you'd be crippled by maintenance.

Food's only useful up to a point if you're limited in happiness and costs are high. The difference between +8 per turn at size 5 (settling on Banana and following my sim) and +10 per turn at size 5 (settling in place and working 4 flood plains) is negligible, especially while we can't afford to whip much at all.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Well, if that's the case, then what's the point of going Mining-BW then?

Chops? Not if we SIP or settle 1N.

Whips? Then we're converting 22-30 food into 30 hammers. Not counting the lost opportunity cost of not working that dead citizen. Contrast with 11-15 food --> 30h with the granary.

Military? Why not go Hunting-Animal Husbandry then? Unlocks some pretty uber 5/1 and 3/3 tiles.

What I'm saying is that if we're going Mining-BW, then we best get a granary up fairly early on, maybe after our 1st settler, but early nonetheless. Yes, maintenance and techs are expensive, but they're expensive for everyone else as well and we're already ahead of the curve with Ag/Wheel.

Not to mention doing a bunch of 3-pop whips on settlers works great with the EXP trait, as all those overflow hammers will get the +25% bonus if we dump them into workers.
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Yeah but extra food is convertible into settlers, having one happiness source to make whipping on 5 tiles efficient is quite likely, and the deer/cow 2nd city site is really very good.
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Needs Hunting and AH, which arrive after after our settler is completed if we're going Pot-Mine-BW-Hunt-AH
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Yeah I agree with Nicolae - I'm not sold on Mining / BW as the next techs. I'd at least like to explore Hunting / AH after Pottery
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Have the actual map dimensions been announced? Settings thread at CFC says "Size - HUGE (game setting) - In reality something between 80-100 x 40-60"
I have to run.
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regoarrarr Wrote:Yeah I agree with Nicolae - I'm not sold on Mining / BW as the next techs. I'd at least like to explore Hunting / AH after Pottery
Good point. Testing the Pottery -> Hunting -> AH route would be worth a shot. Though I'm not convinced it'd work out better than Mining -> Bronze Working. Two main reasons: (1) chops are FREE hammers (only cost being Worker turns, no unhappiness or lost pop/economy)... and (2) Copper protects us against Impis if we're near Zululand.

However, it could be nice getting War Chariots online early. Worth checking, at least.

novice Wrote:Have the actual map dimensions been announced? Settings thread at CFC says "Size - HUGE (game setting) - In reality something between 80-100 x 40-60"
Plako hasn't mentioned anything more specific than that, as far as I'm aware. Probably wants to leave some element of the unknown in the air. wink
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:I'm really not sure that this is a start where we want to whip a lot. ... So ballpark figure, every whip costs us in the vicinity of 40 beakers
Agreed. In fact, most starts are this way for the capital. The anger penalty quickly overwhelms any food->hammer efficiency gains and also most or all of the turn economy gained. Whipping is for cities with happy headroom, like one that just hit size 2 and needs to whip the expansive granary.
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Well I want Mine-BW as our tech path, but to really take advantage of it we need an early EXP granary.
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Sandbox with 92x52 map dimensions, and fixed starting techs and starting units for our opponents.

https://dl.dropbox.com/u/15215428/ISDG1/...dSwordSave
I have to run.
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