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Pirates counting things other than Treasure?!? - C&D Thread

For the population part:

In my conversion of sulla's sheet, i didnt use the population values, but calculated them.

population value = integer(CITY_SIZE ^ 2.8 ) * 1000

For land and pop, we'll get the exact value once we get in-game but it should be straight-forward.

My biggest hole is tech guessing and solider point guessing. I think experienced players just make a ton of good guesses when it comes to assigning soldiers and techs - we are going to have to do the same.

Also - i've never tracked food / hammers / etc. to see what kind of tiles are being worked. that might be useful too, i guess.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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also - if anyone wants to see the full sheet in action but is ok being spoiled on PBEM37 - here is link
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Mist Wrote:The value of a single pop point is derived from maximum population number the map can support when fully improved ( pastured / farmed / netted / irrigated ). IIRC this ignores impact of Sid Sushi. Due to nature of map scripts and rounding this does indeed oscillate in the range you provided. Land depends on map size and land/water ratio, again, most of the nuance is lost to rounding. Land points for a tile get awarded 20 tiles after it comes under your control. Check T-Hawk's game reports for his attempt at High Score, he provides all the exact formula there.

Edit :

Article link here : http://www.dos486.com/civ4/index/score.shtml

Didn't know about that. Thanks Mist. Could whoever plays the first turn grab the max points value for pop and land so we can figure out how many points they're worth? (also some demographics would be nice smile)

waterbat Wrote:In my conversion of sulla's sheet, i didnt use the population values, but calculated them.

population value = integer(CITY_SIZE ^ 2.8 ) * 1000

Huh, so that's the formula. You sure that's correct for every city size? If so, that's good for future reference.

With that knowledge I may be able to make a brute force population calculator. We certainly won't need anything like it early game, but it may be useful later on.

Also I think your spreadsheet still has some PBEM37 info in it.

waterbat Wrote:My biggest hole is tech guessing and solider point guessing. I think experienced players just make a ton of good guesses when it comes to assigning soldiers and techs - we are going to have to do the same.

Well, we should be able to help out with that. Early game it isn't that hard since the starting techs have no pre-req's, and BW is worth a crazy amount of soldiers.
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guys - i dont have much time to get the spreadsheet setup, but i think its important we collect as much data from these early turns as we can.

Should we be grabbing demo numbers after each and every partial turn? It soulds like a lot, but would be helpful.

we could have a naming scheme for when demos were taken.

i.e. t0-0 would be before any team played. t0-1 is after team one. t0-2 is after team 2. etc.

so therefore, I submit demos for t0-2:

[Image: Civ4ScreenShot0017.JPG]

TEAM settled, Managerie did not.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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I know we can't confirm until next turn, but could you guys please check to see how many land tiles are in the first ring of the Menagerie Capital. Assuming mirrored starts - which I think is pretty reasonable - moving may indicate they're going for a coastal capital and the Great Lighthouse to leverage Industrious.
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oledavy Wrote:I know we can't confirm until next turn, but could you guys please check to see how many land tiles are in the first ring of the Menagerie Capital. Assuming mirrored starts - which I think is pretty reasonable - moving may indicate they're going for a coastal capital and the Great Lighthouse to leverage Industrious.

Can do. :aar:

That said, we need all the demog's info we can in between who settles.

Request to anyone who logs in:

Could everyone who logs in grab a pic of the demographics? It isn't necessary to post it unless civstats shows your the only one who logged in between important events, but C&D relies a lot on guesswork. Any hard info from the demographics screen is much appreciated.

I'm halfway through analyzing the first demog screenshot provided. I'll post results shortly.
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T0 TEAM analysis:

That 5 food means they're working a 3 food tile, while that 1 prod means they didn't settle on a plains hill. 19 GNP is from 8 commerce, 4 Espionage, 4 culture (creative), 1 free beaker, 1 from city center and 1 from the 3 food tile they're working. It doesn't look like they have any GNP spare for a pre-req bonus, so they're probably teching one of the starting 6 techs (mining?).

That life expectancy of 87 means that TEAM start with 8 health, which is a lot for a non-EXP civ. 2 are from Prince, so that leaves 6. We can probably assume that TEAM have fresh water, as otherwise they would need to have 12 forests in their BFC, which assuming mirrored starts isn't possible. Each forest gives 0.5 health, assuming that I haven't smoke up the health numbers (which is possible, this is my first time analyzing health) so that's 8-9 forests?

So here's what we know about TEAM:
They have 9 land tiles in their first ring.
They have a 3/0/1 tile in their first ring and are working it.
They have a fresh water source (the river most likely)
They have 8-9? forests in their BFC.

Assuming mirrored starts (we have nothing else to rely on ATM), we can probably guess where they settled. I don't have time to check for a spot right now, but if someone else wants to guess here's the current map from the turn thread:

[Image: LeUncoveredTiles.png]
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Settled one south of the plains hill?
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Assuming mirrored start, wouldn't they have used up their movement points.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Team Gillette settled as well:

[Image: Civ4ScreenShot0019.JPG]

analyis:

im not exactly sure how rounding works for the first 3 categories, but we can surmise that the Gillete start was very similar to TEAM's.

Assuming rounding down,
GNP - average went from 5 to 9. We know total rival GNP prior to their turn was 22. so GNP of gillette between 14 and 17.

Prod - average stayed at 0. best at 1. so assume 1 hammer in their start.

Food - average went to 2, so they have between a 3 and 5 food start.

only other thing to note was life expectancy for Gillette is 88 - even higher than the 87 obtained by TEAM.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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