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Broken spells (and how to replace them?)

Some spells seem to be broken, but luckily we can mod them and change them.
As an example, I love how (HackMoM4.txt) you can change the Subversion spell into a Demon spell.
It would be nice to build a list of spells that we think are broken, and ways in which we can mod the game to replace them with meaningful spells.

I'll think about my list and post it here... In the meantime, ideas/suggestions/lists?
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The mod (2.0) I released a couple years back introduced new spells, and removed underused or overpowered spells. With the new patches, however, the need to do that has lessened.
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Aureustgo Wrote:The mod (2.0) I released a couple years back introduced new spells, and removed underused or overpowered spells. With the new patches, however, the need to do that has lessened.

Yep, I've played your MoM 200 patch and I liked it a lot.
It would be nice to have instructions on how to modify spells, so we could try different changes and then share them here.
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