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The Planetary Council: Public Diplomacy Thread

Selrahc Wrote:The "assuming I live that long" part is troublesome. You're losing this war with Mist right?

I mean losing in the sense that I'm diverting industrial output away from expansion. Which means its only a matter of time before Sareln and Bob use peace to build up to an unassailable lead cry.

Maybe Mist will take peace once I wipe out these units smile
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Nicolae Carpathia Wrote:I mean losing in the sense that I'm diverting industrial output away from expansion. Which means its only a matter of time before Sareln and Bob use peace to build up to an unassailable lead cry.

Maybe Mist will take peace once I wipe out these units smile

A no-food-bonus start is not the thing unassailable leads are made out of alright
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I'll gladly trade my one-food-bonus start for your gold-alien artifact- monolith- sea minerals start tongue



Also, do you want the Trawler or not?
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Bobchillingworth Wrote:I'll gladly trade my one-food-bonus start for your gold-alien artifact- monolith- sea minerals start tongue



Also, do you want the Trawler or not?

What's the use of bonus resources if you can't grow and feed the pop points to use them?

I'd love the trawler, but I don't really have anything to rush... :P
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Quote:What's the use of bonus resources if you can't grow and feed the pop points to use them?


Oh no! If only you had a wonder which gave you free health in every city, and fresh water on every tile (and a civic which enables you to spam a ton of farms quickly)! OH WAIT



Anyway, you could use the Trawler to settle a coastal city up into Selrahc or Mist's face, and then rush a Perimeter Defense smile Or save it for a Park or something. Alternatively, settle it as a Technician and pay me 2 gold per turn, for as long as you own the city where you settled it. I'm just going to make it a Technician otherwise in my capital, which should be worth 2 hammer a turn for me. I'm mostly eager to sell it just because I'm far from certain I can bring it home alive (I've been sailing to meet you & steal your pods for a long time now, and that's with having the map knowledge to make a beeline).
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When is the currency trading tech?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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You don't need a tech to trade credits.
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Bob, how about the a total of 160 credits, 30 now and the rest at 2 cpt.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Deal.



(Watch now & I find that an Isle ate my Trawler IBT bang).
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Oh wait, one issue I just realized: we need OB. Can we sign them yet, I didn't check? I guess I could just declare on you and keep the Trawler safe inside your borders until I can actually gift it.
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