November 5th, 2007, 05:47
Posts: 493
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My report is here
Score 34/34
And as always, sorry for my english
November 5th, 2007, 06:53
Posts: 1,229
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Very good game. As to those GPs, did you not think of burning them on Golden Ages?
November 5th, 2007, 07:11
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Probably I am a collector kind of person  I weren't realy in dire need of Golden Ages, and I thought there could be worse times in the future I would need Great Persons for. But as usual "worse times" didn't come, and I stayed with 13 GPs. Of course I burned 3 GPs for two Golden Ages at the end.
November 5th, 2007, 08:51
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Yeah, once in the lead the GAs weren't needed, but as I guess you discovered, more GAs would have speeded the game's conclusion by a few turns.
November 5th, 2007, 10:30
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Well done, especially considering you wasted tons of GPs  . If I were you I would just settle them everytime so you don't forget about them!
Darrell
November 5th, 2007, 10:40
Posts: 493
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darrelljs Wrote:Well done, especially considering you wasted tons of GPs . If I were you I would just settle them everytime so you don't forget about them!
Darrell
The problem is I usualy consider settling a GP as wasting. The same is for lighbulbing. I always say myself, is this Prophet worth only 8 turns of discovering. I know it's wrong thinking but sometimes I couldn't resist, especialy when I am leading
Time to be honest I am a GPs skinflint
November 5th, 2007, 11:13
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Nice work and very good writeup!
You planned this extremely well. Moving Paris to get the bonus from levees was something I never would have considered. And I'm amazed at how long you were able to maintain a monopoly on Metalcasting. I worried about the AIs getting Great Engineers, but didn't consider that I was contributing to the problem by trading Metalcasting to them after finishing the Colossus.
You handled religion a bit differently than I did too, so I was happy to see how that played out in a parallel universe. I was afraid of adopting an AI religion for fear of irritating other AIs, and I thought the Apostolic Palace in the hands of an AI could force too much trouble. But, this seemed to work out well for you. Nice.
Congratulations on a well thought out and well played game. I hope you report for many more events!
November 5th, 2007, 14:57
(This post was last modified: November 5th, 2007, 15:21 by Mortius.)
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Compromise Wrote:You handled religion a bit differently than I did too, so I was happy to see how that played out in a parallel universe. I was afraid of adopting an AI religion for fear of irritating other AIs, and I thought the Apostolic Palace in the hands of an AI could force too much trouble. But, this seemed to work out well for you.
Adopting AIs religion was no problem for me, more, I realy wanted it. In this game I was very weak military, and the only barrier was the diplomatic relations. I needed to reach pleased with Justinian and friendly with Mansa as fast as possible, and I couldn't do this without sharing the religion with them. If I wait till my relations rise via open borders, peace, and resource trading I would end being attacked. As long as I share religion with my neighbours, and others can't reach me I don't care if somebody has different faith preference.
It was even easier in this game because almost all was Jewish.
The Apostolic Palace was the different matter. Yes, I was realy affraid someone would take control of it, but I had no choice. I needed to bulid it and couldn't afford changing religion at that time. Indeed Pacal took control of the Palace, but fortunately he didn't propose the diplomatic victory resolution. I realy don't know why.
After I read your report I saw how the capital placement change the placement of the other cities. For example, I tried to figure out why did you found Marseilles one tile short of Whales, and then I saw you took floodplain that way, which wasn't covered by your capital. The same is with other cities, I had my map in the head and first I thought it's suboptimal placement and then realized it would be suboptimal in my map, in yours it's ok. I see you built all the Wonders too. Congrats  .
BTW. Why didn't you found a city far in the north between Iron and Crabs resources, near Oil? It would be quite a good city, with all this Wonders present.
November 5th, 2007, 15:23
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Mortius Wrote:... After I read your report I saw how the capital placement change the placement of the other cities. For example, I tried to figure out why did you found Marseilles one tile short of Whales, and then I saw you took floodplain that way, which wasn't covered by your capital. The same is with other cities, I had my map in the head and first I thought it's suboptimal placement and then realized it would be suboptimal in my map, in yours it's ok. I see you built all the Wonders too. Congrats.
Thanks. The floodplain was exactly the reason for that city's placement (in my map, not yours). With no bonus food even when improved, whales just don't seem to be that compelling of a resource to me.
Quote:BTW. Why didn't you found a city far in the north between Iron and Crabs resources, near Oil? It would be quite a good city, with all this Wonders present.
My default thinking is that forests and water tiles are barely worth working. Plus, this city would have added some cultural competition with Mansa. (Is this true? If I have two cities overlapping the same tile that an AI owns, does it cause twice the border tension?)
By the time I would have considered building this city, I think I was coasting to the end of the game and figured I didn't need any more cities, even if they would eventually be slightly profitable. I bet you're right, though. Maybe with trade routes this city would have been more profitable than I gave it credit for. I should reconsider my thinking on fishing villages, especially when all suitable land is claimed and acquisition by war is not an option.
November 5th, 2007, 16:03
(This post was last modified: November 5th, 2007, 16:38 by Mortius.)
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Compromise Wrote:Maybe with trade routes this city would have been more profitable than I gave it credit for. I should reconsider my thinking on fishing villages, especially when all suitable land is claimed and acquisition by war is not an option.
Look at this two screenshots of that fishing village.
Even at the start the village is profitable
And later it becomes extremly profitable
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