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Adventure Twenty-Four: Comments from the Sponsor

As always, here are the comments I wrote before the game closed:

http://www.garath.net/Sullla/Civ4/comments.html#Adv24

I was surprised that the AI didn't put up a bit more of a fight. Mortius' report was instructive in this regard; when planning the game, I never considered that the lack of stone and marble resources would cause the AI to build fewer wonders! That's a case of Blake's AI being so smart, it screwed with the concept of the scenario. crazyeye

I also overestimated the performance of the Monarch AIs a bit. In Beyond the Sword, Monarch difficulty simply isn't as hard as it was in the standalone version of Civ4. (The AI is smarter, but it gets fewer bonuses. Losing the starting worker is the biggest factor.) Much of my thinking is heavily influenced by the older, non-expansion versions of the game; I've only completed two games with Beyond the Sword, compared to about 50 with the original game. Old habits die hard!

Still, I'm not unhappy with the way the game went. All of the 34/34 games were extremely well played, and if a bit of luck sometimes broke their way, so be it. The scoring actually proved quite competitive, with a lot of 30+ scoring games. Most importantly, just about everyone sounded like they had a great deal of fun while playing, which was the real goal for this relaxing game.

So thanks for playing, and I've thoroughly enjoyed reading all of your reports. smile If you liked this game, you may want to try Ruff's new game (Adv. 25) or the game that sooooo will be opening sometime in the next couple of weeks. Stay tuned...
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Sullla Wrote:So thanks for playing, and I've thoroughly enjoyed reading all of your reports. smile If you liked this game, you may want to try Ruff's new game (Adv. 25) or the game that sooooo will be opening sometime in the next couple of weeks. Stay tuned...

Why do I sense extreme adventure from sooooo?
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Sullla Wrote:I also overestimated the performance of the Monarch AIs a bit. In Beyond the Sword, Monarch difficulty simply isn't as hard as it was in the standalone version of Civ4. (The AI is smarter, but it gets fewer bonuses. Losing the starting worker is the biggest factor.)
Yeah, I think BTS monarch is usually easier than vanilla except in specific circumstances when two techers share a religion and speed away. In that case it is harder (see Zeviz's potluck game).

LKendter Wrote:Why do I sense extreme adventure from sooooo?
Just a FYI in case you're planning ahead: Not extreme, should be suitable for the majority.
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Sullla Wrote:As always, here are the comments I wrote before the game closed:

I also overestimated the performance of the Monarch AIs a bit. In Beyond the Sword, Monarch difficulty simply isn't as hard as it was in the standalone version of Civ4. (The AI is smarter, but it gets fewer bonuses. Losing the starting worker is the biggest factor.) Much of my thinking is heavily influenced by the older, non-expansion versions of the game; I've only completed two games with Beyond the Sword, compared to about 50 with the original game. Old habits die hard!

I ran some test games with similar starting positions, against the industrious civs (I expected to see them TBH) and was pretty strong and it did not look like getting all wonders would be impossible.

Which is the one potential downside of this event, at least for a perfectionist like me. As soon as I missed a wonder (GL -- which I also missed in the test game, and could have easily acheived with a little focus) it removed a lot of motivation to play. I intended to pick the game back up, but never got around to it. It's a basic problem where there is a 'hard' expectation

However, it was fun to play and a good adventure idea. I also liked the fact that you didn't need to actually win the civ game to win the Adventure.
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