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Any lurkers want to give us a good target for a number of knights ready to attack let's say 8-10t post-Guilds?
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It's Turn 162 right now
Church Lady is at 69/300, and the National Epic completes at EOT.
We can run 4 specs (engineer, 2 scientists and a prophet). That makes 24 GPP/t, so it would be 10t from now
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In other news, Nakor also teched Paper this turn
He is up on us:
* Monarchy (483 though we tech it this turn)
* Civil Service (1288)
* Paper (966)
We are up on him
* Theology (805)
* Monotheism (193)
* Alphabet (483)
So he is only up 1256 beakers on us - not too bad.
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First draft at 7-style diplo with Commodore, indicating we're wanting him to attack Yuri (near the city of Vorpal Blade), with knights, in 28t.
What do you think?
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Okay I made the above trade, after adding copper also on his side. Next turn I will change the cityi to JubJub Bird (his other city on the Yuri border), and make it 27gpt (or maybe just 27 gold).
I also gifted him iron.
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Okay we were chatting and this is what we are targeting for a total (non-garrison) military composition on T190.
* Main Yuri strike force - 30 knights + 10 horse archers (1 sentry)
* Slow mover Yuri strike force - 5 xbows + 10 elephants + 10 catapults + 2 longbows + 1 sentry HA
* Operation Funyun - 2 galleys + 4 elephants
* Miscellaneous Yuri needs - 2 longbows + 2 spies + 3 galleys (for ferrying troops)
* Krill-side keep'em honest force - 1 longbow + 2 xbow + 12 cats + 2 knights + 5 HA
Total
32 knights (90h)
17 horse archers (50h)
7 xbows (60)
14 elephants (60)
22 catapults (50)
5 longbows (50)
5 galleys (50)
2 spies (40)
We already have 3 galleys plus 1 catapult. We'll make the 32 knights post-Guilds, so in the intermittent 20 turns, that is 3550 hammers, or 177 hpt. We currently make .... 139hpt It actually might be doable, considering the Heroic Epic, possible Slavery or Caste Workshops, a Golden Age, and growth onto mines
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An interesting tidbit - Yuri has 15 cities - and only 1 (!!!) is on a hill.
Ironically, it's the one that he took from us on Inferno Island So it is accurate to say that he has not settled a single city on a hill this entire game. Bodes well for knight on longbow combat
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Okay I logged in to play. Turned science up to finish Monarchy. Also whipped a few builds.
Our builds are taking a much more military focus, huh?
Next turn we whip the Heroic Epic, as well as any other builds we want, and then revolt to Caste System and Hereditary Rule.
We did revise our total military estimates to eliminate the slow mover strike force, so I will post a revised estimate later on.
I ended turn, but we do want to log in later (after Commodore has played) and see if he countered our 7-style diplo and give him the next message. We may want to set up any other whips we want to do next turn (maybe even take out some of those War Elephants that are going to finish and insert other things into the queue so we can whip them also)
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You know, I am thinking about maybe revolting to Theocracy and Caste instead of Hereditary Rule (saving the revolt to HR and Vassalage for our first golden age in a few turns)
HR will only really benefit us in Church Lady, with 1 angry citizen, which we can rectify by canceling our silk -> marble trade with Commodore (in 3 turns).
But Theocracy will give us 2 XP on all these units that we're building, which means a 2nd promo on our land units and a single promo on galleys and triremes (for Operation Funyun).
We will lose some hammers on any buildings we build, but we're mostly building units at this point.
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I did double check in WB the math with the Heroic Epic whip. I was concerned that losing the 25% OR bonus when we whip would mean that we wouldn't have enough hammers. But it should all work out
We'll whip when we're in Slavery (duh) and OR, and those hammers are automatically added to the HE (so it will say something like 210/200). Then we revolt, so the HE won't complete at the end of the turn since we'll be in revolt, but then the next turn we'll still have 210/200, and the 3 or so hammers from that next turn won't be multiplied by OR, but that's okay.
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