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[SPOILERS] PBEM38 Lurker's lounge

First-letter city names definitely needs to go.

I dislike the concept of making deals simply for the sake of the hidden meaning, without any attempt to get the deal itself done.
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.

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Yeah, I agree. Why would you look for such diplo workarounds if you actually want to play with AI diplo? As seven hilariously pointed out you might as well impose only morse code diplo.


I'd follow that...
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I agree with banning this, also because it's a pain in the ass to decipher. How about a horse for horse trade though, signififying peaceful intentions? That's also been used before, and is another example of trying to communicate outside of the game system. In-game, horse for horse has no meaningful effect.
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Catwalk Wrote:I agree with banning this, also because it's a pain in the ass to decipher. How about a horse for horse trade though, signififying peaceful intentions? That's also been used before, and is another example of trying to communicate outside of the game system. In-game, horse for horse has no meaningful effect.

Actually it does have three effects:
1) Neither of you is able to trade that horse to any other player.
2) The horse disappears from your trade screen so someone who's only met one of you doesn't know you have it anymore.
3) Anyone who's met both of you can see you are doing a horse for horse trade.

However I don't subscribe to "meaningful effect" being a fair discriminator of what trades are OK to offer, for two reasons.
1) I can think of several legitimate trades that don't have a "meaningful effect" that I consider desirable to be allowed. Demanding all of someone's cities for example has no meaningful effect on the game as they will obviously decline it. However it does tell someone you are really mad at them. smile Also, under certain circumstances, believe it or not, offering OB to someone (and them accepting) will have no meaningful effect (no units are near and you don't have a trade connection, or were recently at war). Yet this is surely a fair gesture of desired cooperation.
2) There are plenty trades that could have a meaningful effect but also communicate information in a way that is IMO against the rules. For example, I could offer someone Fish, Iron, Sheep, Sugar, Rice, 5 gold to tell them I will attack the city of Fissure in 5 turns. Implausible? Yes, but it's quite possible. And it could certainly have meaningful consequences if accepted.

Like I posted in oledavy's thread, I thought we'd decided that AI diplo meant that all diplomacy must be kept in-game and talking (i.e. words...) aren't allowed. Seems easy enough to me.
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I guess what I'm saying is that once this has been used in one game, codes will easily be established and effectively break with AI diplo. Not sure how to word a rule against it, but I think it should be done. I agree that demands and OB proposals are reasonable signals to send.
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Catwalk Wrote:I guess what I'm saying is that once this has been used in one game, codes will easily be established and effectively break with AI diplo. Not sure how to word a rule against it, but I think it should be done. I agree that demands and OB proposals are reasonable signals to send.

What's wrong with my suggestion?
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Quote:I would interpret AI diplo to mean "no out-of game communication (except in the banter thread), and no textual communication in-game". The latter would cover renaming units and cities to convey messages to certain players as well as encoding text as elaborate trade offers
This one? Yeah, I would agree with that. By elaborate, I assume it's implied that unreasonable demands and OB proposals are exempt? And a horse for horse trade signalling cooperation would not be allowed?
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Catwalk Wrote:This one? Yeah, I would agree with that. By elaborate, I assume it's implied that unreasonable demands and OB proposals are exempt? And a horse for horse trade signalling cooperation would not be allowed?

Yeah that. It doesn't disallow stuff like your horse trade; that's not text as far as I can tell...
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Horse for horse could be code for whatever you want it to be, such as a NAP. You don't need to spell something out to encode a message, and it doesn't need to be elaborate either. Demands or OB aren't codes and should specifically be exempt.
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Catwalk Wrote:Horse for horse could be code for whatever you want it to be, such as a NAP. You don't need to spell something out to encode a message, and it doesn't need to be elaborate either.

I don't think the goal is to disallow the conveyance of meaning between players completely. That is literally impossible. The goal is to keep communication in-game. Text is specifically a problem because it brings in out-of-game information, namely language (be it English or whatever). Agreeing before the game that horse-for-horse means NAP would also be a problem. Because it happened outside the game. Which isn't allowed.

If you manage to convey through repeated trades and patterns of war/peace that you consider a horse-for-horse trade to be a NAP, good for you IMO.
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