Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Information should be free and all that [Data Angel spoilers]

More to follow after I've seen my starting position.
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Surprise, stealth, ruthless efficiency and an almost fanatical devotion to the pope?
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Pirate technologies we can liberate:
  • Algaculture
  • Centauri Meditation
  • CentMed prereq: Social Psych or Archeology
  • Doctrine: Initiative
  • Memetics

CyCon techs:
  • Algaculture
  • Archeology
  • Memetics

Spartan techs:
  • Memetics
  • Memetics prereq: Factionalism or Holographics

Hive techs:
  • Factionalism
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Yeah, my bad. I apparently missed setting up your units. =[

That's what I get for redoing the map like 3 times.

Since I spawned the map in SP to get to world builder, I had to manually go through and edit your starting units. Looks like I mungled that. I'll check it out when I get home in a few hours.
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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If it was just me, I could delete the extra units, but Lal's starting units are a bigger problem for that AI.
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Maniac Wrote:If it was just me, I could delete the extra units, but Lal's starting units are a bigger problem for that AI.

I'm not sure what you're referencing. Do the Lal get different starting units than Impact, Rover, 2Supply, 2Colony, Former in this start?

So far Sian and Mardoc have the proper units I setup for them.
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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All AIs get extra units.
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Maniac Wrote:All AIs get extra units.

Oh. ooooooooh.

So yeah, apparently I morphed the Lal's units and not yours. Good job me. smoke

EDIT: send me the save and I'll see if I can hack it. If not, we'll have to reboot. First time I've had to edit a world post-start. spellman23 at gmails
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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Save sent.
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We're off to a start!

Screenshot:
[Image: 2133DataDeCentral.jpg]

Things I did this turn:

I settled in place. Five resources in my radius looks like a good spot, right? I don't have immediate access to freshwater, but given that I've still got four river tiles in my radius, I'll want to build a Hydro Plant anyway, and get the freshwater bonus that way.

Normally I'd have upgraded one of my supply pods to a Unity Rover. But the Rover I got as my starting unit spotted a Spawning Spot. As a consequence I decided to upgrade one of my pods to an Aquaformer. The last thing I need is an IoD blockading my headquarters right from the start of the game. I'll be destroying that spawning spot next turn with the aquaformer. When my borders have expanded, I'll build a Marine Lab on the Rare Ocean DNA. When my borders have expanded a second time, I'll remove those two sea fungus plots near my HQ. I won't be exploring with my aquaformer. I feel it's too dangerous with a non-combat unit, and I don't have any unity pods to gain anyway. This means that aquaformer will be sitting at home most of the time, but I still feel it's worth it to get rid of that spawning spot.

I upgraded my second supply pod to a former, in order to get those first improvements up faster. Turn advantage FTW!

Ideally I'd want a garrison in each base and one unit exploring. Because of me having to upgrade to an aquaformer, I'm one unit short. That's why I'll make immediate use of my Angel trait: hurrying units with gold. I set my energy spending to 100% credits and will hurry a Flame Thrower in a couple turns. I'll stay at 100% credits a few turns longer, so I have enough reserves to hurry a second unit in one of my bases in case of an emergency.

I'm sending my second colony pod to that other river. It looks rather barren, with lots of polar and arid terrain, but I can always switch to Biodomed for now.

I set Data DeCentral to a Network Node to get a Datajack Great Person asap. Why? That'll be in my next post!
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