When a game is balanced?
Let's try talking about simple games first.
An ancient game was "morra" and it have a lot of variants, let's start with the simplest version of it.
Now let's see a more complex version of morra, also called Rock, Paper and Scissors.
Is Scissors balanced with Paper? No, Scissors always wins.
Is Paper balanced with Rock? No, Paper always wins.
Is Rock balanced with Scissors? No, Rock always wins.
Is the game balanced? Yes!
Every player have 50% chance to win.
Master of magic is way more complex, but let's take a small sample of it.
Remove everything in the game and leave 3 units at Elite level:
High Men Paladin
Dark Elf Warlock
High Elf Longbowman
Now imagine you can create a combat where you can chose one of the unit and fight against an opponent that do the same.
Let's see how the combat will develop:
High Men Paladin attacks Dark Elf Warlock
Paladin will get no damage from Warlock, reach W. in 3 moves and kills the unit, getting a small damage.
Dark Elf Warlock attacks High Elf Longbowman
Warlock is immune to missiles from Longbowman and kills the unit in 1 or 2 moves, getting no damage at the end of the combat.
High Men Paladin attacks High Elf Longbowman
Longbowman hit from distance Paladin and kills the unit in 2 or 3 moves, getting some damage.
As you can see the Warlock against the Longbowman is a clear victory, while the other one are victories anyway, but with a small damage sustained by the winning unit.
Now we can see a similarity with Rock, Scissors and Paper?
Every unit has an big advantage against another and a great disadvantage versus the other.
But the game is balanced, even if the units are not.
Of course MoM is more complex, but the bottom line is: no standard unit is better than all others. And every unit is strong against a particular category of units and weak against another category.
The fact a single unit can kill 8 other units or is immune to a particular attack shouldn't bother us, as far as the bottom like is valid.
Let's try talking about simple games first.
An ancient game was "morra" and it have a lot of variants, let's start with the simplest version of it.
Now let's see a more complex version of morra, also called Rock, Paper and Scissors.
Is Scissors balanced with Paper? No, Scissors always wins.
Is Paper balanced with Rock? No, Paper always wins.
Is Rock balanced with Scissors? No, Rock always wins.
Is the game balanced? Yes!
Every player have 50% chance to win.
Master of magic is way more complex, but let's take a small sample of it.
Remove everything in the game and leave 3 units at Elite level:
High Men Paladin
Dark Elf Warlock
High Elf Longbowman
Now imagine you can create a combat where you can chose one of the unit and fight against an opponent that do the same.
Let's see how the combat will develop:
High Men Paladin attacks Dark Elf Warlock
Paladin will get no damage from Warlock, reach W. in 3 moves and kills the unit, getting a small damage.
Dark Elf Warlock attacks High Elf Longbowman
Warlock is immune to missiles from Longbowman and kills the unit in 1 or 2 moves, getting no damage at the end of the combat.
High Men Paladin attacks High Elf Longbowman
Longbowman hit from distance Paladin and kills the unit in 2 or 3 moves, getting some damage.
As you can see the Warlock against the Longbowman is a clear victory, while the other one are victories anyway, but with a small damage sustained by the winning unit.
Now we can see a similarity with Rock, Scissors and Paper?
Every unit has an big advantage against another and a great disadvantage versus the other.
But the game is balanced, even if the units are not.
Of course MoM is more complex, but the bottom line is: no standard unit is better than all others. And every unit is strong against a particular category of units and weak against another category.
The fact a single unit can kill 8 other units or is immune to a particular attack shouldn't bother us, as far as the bottom like is valid.
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Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it.
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