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Beta variant - The Gambler

Nice simple rules but quite a hefty change to gameplay? Should work smile I've not tried this out yet - will probably do so next time I start a new character post-patch as I want to complete a normal run-through first. Given my death rate, hardcore's a scary prospect smile

More info on the mini-game is linked in this thread.

The Gambler is a person who likes to let Lady Luck decide his (or her) fate. The demonic invasion having thrown everything into chaos, The Gambler has embraced uncertainty and chance and taken to letting the winds of destiny control his life.

Class: Any.
Difficulty: Any.

Variant Rules:
1. Most importantly, the only items you are allowed to equip, and the only mods you are allowed to use are those won by completing the mini-game. No regular or boss drops, purchased or crafted items or items traded from other players. The exceptions to this rule are:
a) Items you need to equip to complete a quest. Can only be used when necessary and must be removed ASAP. For example, the field gun needed to clear the boils in Act 3 and the illuminating goggles in Act 2. Doing the latter without using the item (technically possible I suppose) is, however, a particularly Gambler-ish thing to do and earns you extra kudos in the gambling fraternity smile
b) Basic unenchanted/unenhanced - white- items. Preferably not for long and as basic as possible. Items with no armour value, just sartorial effect, are favourite. Higher quality white items dropped by the mini-game are fine, though I don't know that that's even possible.
c) Dye kits.
d) For consideration - items and mods which enhance luck but have no other enhancements.

2. Anything which boosts Luck is, of course, highly desirable. (This should improve mini-game drops too, but that's not confirmed). Unless you think you can't live without your existing item's bonuses, the one the mini-game dropped with a Luck modifier should be the one you use.

3. You can, of course, complete as many quests as you like - it can be a requirement to complete the mini-game, after all. However, remember that you can't use item rewards, just the experience and palladium.

4. You may upgrade your equipment as long as it was a mini-game drop.

5. Risky behaviour, particularly that which carries a big potential reward, is the Gambler's second favourite activity. Chuck yourself at tough quests, go into areas you think are dangerous, party with people taking on tough challenges (difficult with HG:L's current party system, though that's probably a good thing in many ways), hold off on pressing the health injector button and see if you can kill off that last monster, and so on.

6. Naturally, any time you can complete the min-game, you should - PRD back to town to complete that quest it requires, loot things ASAP, etc.

7. Some care may be needed to try to ensure you're only using mini-game items. Destroy other things straight away and keep usable stuff in another part of your inventory/stash. If you can't be sure an item came from the mini-game, don't use it!

Seems workable, and should be a significantly different experience. If anyone can think of ways that might make the variant impossible or if it turns out to be dull (perfectly possible), shout up!
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Too Much Coffee Man
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Quote: 1. Most importantly, the only items you are allowed to equip, and the only mods you are allowed to use are those won by completing the mini-game. No regular or boss drops, purchased or crafted items or items traded from other players. The exceptions to this rule are:

Is there a way to reset the mini game before completion? I guess exceptions a and b might be interpreted in a way to bypass such a mini game when your normal legal items can't do the job.

Quote: d) For consideration - items and mods which enhance luck but have no other enhancements.


I am leaning toward no for the time being. Even without this allowance, a character with good luck might turn out to have relatively little restriction; tho that would be totally random from person to person and I really don't have enough data to make a good guess ;p

This might turn out to be a nice variant to play despite my initial evaluation. It just need that something to make sure that it will either remain item challenged or pen in more gambling fun (for role playing), or both smile

How about this restriction? If 2 items of the same item-lvl, one must use the one with luck enhancement (if available).

Quote: 4. You may upgrade your equipment as long as it was a mini-game drop.


Would allowing the use of the Augmentrex throw things out of balance? It's more or less a slot machine.

Quote:party with people taking on tough challenges

Just curious if any mini game score can be affected by the actions of your party.

KoP
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Ah, the real gambler equips NEW mini game rewards (of the same type) be they better or worse smile

That should keep the item balance in check somewhat even tho drops suppose to get "better".

KoP
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