Sorry for the dull title, but I could not come up with soemthing connecting pirates to a sandbox.
I don't think I should be in charge of this in general, but I thought I could get it rolling by getting a sandbox started. I am not sure how much we can decide without moving our scout and warrior but we can at least consider some options and what could work and what won't.
I was absent for the last four days, due to sickness, but I think we are up so time to get this ball rolling.
I played around with the start I made a bit. My rough plan was to get a worker first (cause we have warrior and scout), tech AH, go for bronze working to whip a first settler asap.
For the lack of worker techs there is little use in building a second worker so I was just churning our Quechuas while the city grew.
For settling in place I can 2-pop whip a settler on T31 and have him on T32, along with 1 worker, 4 Quechuas and a pasture, farm and mine.
details:
If moving to the shore, I teched Fishing after AH. Net result is a whipped settler on T35, along with 1 Quechua, pasture, farm and mine.
I like this option actually a little better, because we can work the great coastal fish and a lot of the production from the PH-start just goes into Quechuas because there is little else to build, building the workboat while growing feels more useful
details:
In either scenario the worker has nothing to do after building the mine until BW for 2T. He can't road or chop and there is nothing that needs to be improved. He could move to a forest, wait a turn and start chopping once BW is in to hurry along the inevitable worker no2 or move towards city site no2.
I did not really try using the deer, maybe I'll do that next, I hope you guys wake up soon, so someone in charge can login and move our warrior (1N or 1NW?) and our scout.
no, I have been incredibly lazy recently, I will put in all that was revealed tomorrow.
For the immediate future though the discovered land changes little. If we want a fast settler we can build it directly after the worker at size 1 and get it at T26 or grow and whip it a soon as we get BW around t32ish
Here's the sandbox, first runs, and reports. By the way, the reason that I edited in Mao Zedong's scout was that I was hoping that having contact with him would shave a wasted turn off of The Wheel.
Size 2 Settler, Mining->Bronze Working
T19 Started Settler
T22 Farm done
T24 Started grassland Mine
T27 Mine done, Bronze Working still far away, game abandoned
I was forced to build a mine T24. When T27 came around and the Worker couldn't do anything except farm grasslands, I gave up.
Size 2 Settler, Mining->The Wheel->Bronze Working
T18 Quechua done
T19 Started Settler
T22 Floodplains farmed
T23 Dumped a turn into farming a grassland tile while waiting for The Wheel
T24 Worker on the forest 1SE of Barbados, prepared to road
T25 The Wheel completes, start roading
T30 Settler done, moves 4 tiles to 1NE of Wheat
T31 Tortuga Settled, Worker starts on Farm this turn
T36 Second Worker done at Barbados
T37 Bronze Working completes
I went Size 2-Settler and researched The Wheel to give the Worker something to do. The Wheel came in T25, the Worker dump a turn into a grassland farm while waiting. The Road to 2N of the Corn was finished T30, the same turn the Settler came out. Tortuga was settled T31, with the Worker right by it to farm the Corn. I queued Barbados up to a second Worker, which came in T36, while BW came in T37.
We grew to Size 3 T23, Size 4 T28, and whipped T31. I built a Mine instead of a grassland farm T23 because by the time the Farm finished we'd be Size 4, and mines are worth more food/hammers.
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.
kp Wrote:I actually like the Whipping idea. We only delay the settler by two extra turns but are able to build two extra Quechuas in the process.
Yeah, that's exactly why I would say we should not whip Since civ is such a snowball game, getting your 2nd city down a few turns earlier is a big difference. Now if the extra hammers built us a terrace that may be a good trade off
pindicator Wrote:Yeah, that's exactly why I would say we should not whip Since civ is such a snowball game, getting your 2nd city down a few turns earlier is a big difference. Now if the extra hammers built us a terrace that may be a good trade off
Agreed. If the hammers were going into a terrace I'd say they're worth it, if they're going into quechas not so much.