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Annals of the Farm.

[SIZE="7"]BEING A COMPREHENSIVE COMPENDIUM OF OUR UNENDING MASTERY OF THE WORLD AND ALL THAT IT CONTAINS[/SIZE]
a.k.a. Dedicated Turnlog


by

Herandar, Court Historian.
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Turn 0, 4000 BC - http:////www.realmsbeyond.net/forums/sho...ostcount=1
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Turn 1, 3960 BC - http://www.realmsbeyond.net/forums/showp...stcount=17
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Turn 2, 3920 BC - http://www.realmsbeyond.net/forums/showp...stcount=28
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Turn 3, 3880 BC -Original Post.

[SIZE="4"]Turn 3[/SIZE]

[Image: RB0007-Turn3.jpg]

Looks like we have just discovered 5 new resources that turn smile
And we have a Stone nearby bow
I guess it opens quite a few strategies. With a Stone, Moai costs only 100 hammers instead of 250 jive not even talking about other cheap wonders, walls, castles, and some cathedrals. Even Pyramids step down from 500 hammers to "only" 200 for us smile

Next turn Units movement:?

[SIZE="3"]Warrior - E
Scout - N, NW (on to the Stone)?
[/SIZE]

Why:
1. It's the end of the continent.
2. It will reveal over 10 tiles going there.
3. We should check if there is an additional sea food there for the Stone city.
4. Not checking the Stone surrounding would be smoke

EDIT:
With so many good coastal spots and at least two islands nearby (for 2-gold trade routes) I really start thinking, the Great Lighthouse could ba a godly strategy here.
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Turn 4, 3840 BC - Original Post.

[SIZE="4"]Turn 4[/SIZE]

[Image: RB0009-Turn4.jpg]

Lord Parkin Wrote:Disagree that the Stone is "close". Remember, we started 2 tiles below where our capital currently is. That Stone tile is 11 tiles away from our original start, and 9 tiles away from our actual capital. Given that the average distance between nearest neighbours is probably less than 20 tiles, and knowing how powerful Stone is, I would be highly surprised if that Stone wasn't placed within equal reach of us and another civ. Thus it's likely the Stone there is probably going to be equally sought after by another civ, and at the very least it might not be an easy site for us to hold.

It looks like it's Our Stone smile
And not only the Stone but an additional happy resource too smile
It would be a good city, a little low in the food department, but there is a river for potential farms.

[SIZE="3"]Units movement:?

Warrior - E
Scout - SE, NE (on the Fur) ?

The tile E of Fur is a plain, so we will still move 2 tiles the turn after the next.
[/SIZE]
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Turn 5, 3800 BC - Original Post.

[SIZE="4"]Turn 5:[/SIZE]

[Image: RB0009-Turn5.jpg]

Not much happend, besides TEAM has researched Hunting that turn.


[SIZE="3"]Units movement:?

Warrior: NE
Scout E, SE?[/SIZE]

It looks like we don't have any other option here smile
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Turn 6, 3760 BC - Original Post.

[SIZE="4"]Turn 6:[/SIZE]

[Image: RB0010-Turn6.jpg]


Quite a good land around.


[SIZE="3"]Units movement:?

Warrior: NE => scout the little peninsula.
Scout: SE, SE on to the foged forest? (the plain hill is still visible from there).[/size]
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Turn 7, 3720 BC - Original Post.

[SIZE="6"]We Haz Gold!!!!![/SIZE]

[Image: Civ4ScreenShot0000.jpg]

We know where the warrior is going the next couple turns. NW NW

I also think it's quite obvious where the scout needs to go. Up onto that Gold hill to see what else is around it. smile
It's nice to have Gold near our capital.
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Turn 8, 3680 BC - Original Post.

[SIZE="4"]Turn 8[/SIZE]

[Image: RB0014-Turn8-1.jpg]

Much has happened during the last two turns.
But first more obvious things:

[SIZE="4"]Units movement:?

Warrior: NW[/SIZE]

1. It's the last tile we need to scout, and then we are free to return home.
2. Even if team Gillette sent a warrior towards us (which is very unlikely) we will have our warrior home much before theirs.
3. We are safe from team Pirate now. The closest way between our capitals is covered by our scout. And we can be almost sure nothing is heading our way now.

[SIZE="3"]Scout: SE, SE?[/SIZE]

1. We don't need a contact with Pirates right now. We have team Gillette to put EPs already (at least until we get their demography).
2. It's better to sit quiet now. We will have a Gold city in competition, and the later they know about it the better.
3. I really want team Pirate meet some other team before us, and focus on them and not on us.
4. We gain nothing by scouting their capital and in case we end the turn with our scout next to their warrior, we can loose it. If we do, we would play blindly afterwards.
5. We need our scout to map the entire close area. To give us the true info we need. So we will have a clear view when it comes to choosing the best second city site.
6. We need our scout to cover the south area just in case team Gillette makes something unexpected.


Now, about other teams:<br />
For some reasons we are near the only two non-creative teams. That's good smile

[SIZE="3"]Team Pirate:[/SIZE]
From all the teams, I would probably choose them as our neighbours. Not becasue they are bad, but because they seem less scary smile

1. They have non synergistic civ/leader combo. And with Stonehenge, we can keep our borders safe from their culture pressure. They have got +2 culture/turn, but they need to build a granary first (it's 5-10 turns without expanive trait) and we will get +1 cultur/turn but from the start.
2. Their UU obsoletes quite quickly smile
3. They are non-expansive oriented. At least less then other teams.

[SIZE="3"]Team Gillette:[/SIZE]
Civ and traits wise, they are nothing special compared to other teams, but that team has some scary names (Macoti, SevenSpirit, Kyan, scooter).

1. Fortunately they are non-creative, and we should not worry about culture from that side.
2. Unfortunately, it's the team we should expect something unexpected, like early chariot rush or something similiar.
3. If we could get along with them and focus on the pirates, it would be wonderful. Thats why, our diplo team should prepare a greetings to them ASAP:
a) to be nice smile
b) to show them that we know of their presence in the south and that we don't let ourselves be surprised by a warrior rush or something.
4. If we are their neighbours, and Pirates are north of us, than their other neighbour could be TEAM or Trolls. They would probably like to have at last one flank secured having any of that teams around.
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