Turn 12, 3520 BC -
Original Post.
[SIZE="4"]Turn 12:[/SIZE]
News:
- Next big lake and a very defensive choke city spot
[SIZE="3"]Units Movement:?
Warrior - The path if we decide to scout with the warrior.
Scout - If the warrior goes scouting the only really possible move would be SE, SE and than around the lake. Otherwise we would toddle after our footsteps.[/SIZE]
[SIZE="4"]Choke Point:[/SIZE]
We just came across the probable end of our territory and by the way we have found the ideal place for a border city:
- protected on both flanks by the lakes
- on the hill
- to the front of the city is just a flat surface.
- Marble and wet Wheat in the first ring.
- many farmable grasslands (thanks to lakes)
- many grasslands hills
This is basically the ideal choke city spot. The city will protect us on a very broad border (thanks to lakes), and it will be a very good production city, with 4 grasslands hills (one in the fog) + Marble (1,3,3), which alone is a good reason to go after the city
We better go after this city quite fast, otherwise one of our opponents could take this spot and our eastern border and the interior would be very vulnerable then.