December 3rd, 2007, 17:29
Posts: 536
Threads: 42
Joined: Apr 2006
Note: While this post might make it seem like we're writing a book on how to play the game, we're really not!
Lee is right that we'll need to keep this one moving forward, especially with end-of-the-year holidays, vacations, and a game deadline. Here's what I'd like to try for moving the game forward (this is very rough; we'll refine it before we begin; feel free to offer suggestions):
Who's playing when:
1) For the most part, we're going to have a rotation order. We'll want to try to review the game soon after the last turnset is posted. We want to discuss strategy and tactics as appropriate after each turn (even if it's simply "keep pushing forward").
2) When you're up in the order, try to post within 24 hours of the last turn report when you think you'll be able to play.
3) If you're on deck (or you just played, have time for a few more turns, and want to play a bit more) and either a) it's been more than about 24 hours with no word from the next player or b) you can play sooner than the next player can, then offer to take the turnset.
4) Let us know if your ability to play changes (something comes up, you need to sleep, etc.) so that we can decide whether to wait for you or not.
5) If something like 3 or 4 days go by and no one's posted anything, then simply post when you can play, no matter where you are in the order.
6) At all times, we should know who's playing: either because it's someone's turn
Note that the above only applies when it's clear what's to be done in the turnset. If we're discussing strategy or tactics, do not rush!
Let us know as soon as you can whether you're available or not (vacations, illnesses, etc.).
The bottom line is this (err, the bottom lines are these):
(A) Don't play unless we know what we're trying to do (i.e., don't play just because it's your turn and you need to get it over with).
(B) Do play if we do (i.e., we're not waiting 10 days for you to play your turn after the discussion is concluded; and if you happen to be the only player on the team with time to play right now, then you're up).
I'm composing other thoughts too, but they'll wait for the opening of the team thread.