I had gotten over-confident. And then I got distracted with growing my worlds for the 2400 council vote, and building new factories. So despite having the technological edge, I had not actually gotten around to building much in the way of a fleet. (I expect some of you have been chuckling all along, seeing the status graphs where I was talking about pop and production and noticing the alien civs' huge edge in ship strength.) All I had available was old, slow laser ships which were meant to discourage minor probes from rivals back when I was settling new worlds. And most of those were parked over Rha and Crius, the tundra pair wedged between Sakkra and Meklon space -- far, far away from my northwest frontier.
Fortunately I had recently popped a number of useful techs, including the very important Sub Light Drives. With speed 3 ships, I had a chance to actually get them where I needed them in time. So I designed the Ion3 (name not yet changed in the shot):
A medium hull with three ion cannon, class II shields, speed 3, and a couple extras. I started cranking these out of my developed worlds and RELOCing them to the border. Oh yes, the border.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
You may remember that I had gone ahead and settled Firma, the Ultra Poor world there, even though it was pretty worthless except for pop growth? Well, that was the world the Alkari were targetting. I had never built any factories there (no point to it, really) so risk was minimal -- they could not loot any tech. But I had owned the place long enough that it was firmly established as part of Human space -- my people would resist the invaders!
In 2405 the first 15 Ion3's RELOC towards Firma, and scanners pick up the incoming Alkari force.
My first batch of Ion3's should be in place when they arrive.
2407 - the first battle of Firma. I don't have any ships with scanners, so I have to guess what I am dealing with. Lasers on the Pelicans, heavy lasers on the Warhawk and colony, and yep -- Death Spores on the Warhawk.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
I kill the large and 14 of the 26 smalls before they retreat, but the planet gets spored. Millions of Human citizens perish!
The Human Empire is horrified and angered by this terrible atrocity. The populace demands justice! Total war is declared, and no mercy will be shown to the vile avians!
More Ion3's are on their way to Firma. I design a small bomber to deal with missile bases, but my tree has lacked any bomb techs so far. So I am stuck with the rather unimpressive Nuker3.
With Sub Light Drives I can not get to combat speed 4 for a truly devastating bomber design. But this will pack a pretty solid punch against the backwards Alkari.
The following year I get an espionage penetration on the birds:
Not a major hit, so I take Computers to improve my spying. As expected, this nets BC II.
Some of you are probably chuckling again after that last shot and what was being built at Zhardan. Yes, I had gotten over-confident
again and was already thinking ahead to my counter-invasion.
![smoke smoke](https://www.realmsbeyond.net/forums/images/smilies/smoke.gif)
But the birds were coming back to Firma, with a lot more this time.
This is not good.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Scramble, more Ion3's needed, bombers can wait until later! I did want more information on what I was facing, especially since there were new types in the incoming force. So I ran out a quick design and built one at Zhardan (the only place that could get it done and to Firma in time, thanks to RELOC) the "Scanboy". Just about the most pathetic ship you will ever see, a hull with a scanner and that's it.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
But the information was valuable.
2411 - Second Battle of Firma. My Scanboy reveals what the birds have:
More death spores, plus plenty of heavy lasers.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
With only class II shields on my Ion3's this was not going to go well. I smashed the weaker WarEagle larges and 2 of the death spore ships along with some smalls, but I just did not have enough Ion3's. I was forced to retreat, and the planet was spored and bombed.
Millions dead.
![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif)
And worse, the Alkari would now be sending transports.
The following year saw another very similar defeat, with more of Firma's population dying.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
ARS and Class V deflectors popped, bringing hope for the future. My only new choice in Construction was IIT6 -- no Zortrium.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
I took it anyway to advance. FF had only Class VI deflectors -- no Absorbtion Shield or Planetary X.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Well, take it to advance. I was in percentages on Planetology, Propulsion, and Weapons so I waited on creating a new design. (This was another mistake, I should have started pumping out Shield V ships immediately.
![duh duh](https://www.realmsbeyond.net/forums/images/smilies/duh.gif)
)
In 2413 I got another spy hit on the birds, Propulsion only, and picked up Nuclear Engines as expected. Every tech helps a little. Scanners also picked up 37 incoming Alkari transports. I had an edge in gropo tech and would be defending, but with the orbiting bird fleet killing 10-12 million colonists each year this was going to be tight.
Another year, another 10 million dead colonists, and another spy hit: Weapons this time. I picked up Anti-Missile Rockets, which the birds had not had the previous year (I checked). Interesting. My research on Merculites also popped, and from several new choices I took Anti-Matter bombs. Finally a bomb option better than starting nukes!
The Meklar come calling, unhappy about something:
I am not sure quite what triggered this.
![huh huh](https://www.realmsbeyond.net/forums/images/smilies/huh.gif)
I guess it was general unhappiness with my large empire and general nearness to their worlds?
The next year the Alkari invade Firma:
I had +20 gropo tech including the defender bonus and held the planet, but the steady bombardment and combat losses had killed most of the planet's population. There were over 100 million colonists when the war started.
Wait, what now?
![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif)
This must be the result of unstable mutations in the birds' vile bioweapons. The Alkari will be held to account for the death and suffering of the people of Firma.
I need to act before the Alkari fleet and the plague finish off the last of my people on Firma. I have been accumulating Ion3's at Zhardan, after an earlier attempt with too few ships just got my too-small stack blasted without doing much damage. I will attack next turn and hope I have enough ships.
Soil Enrichment pops, and I select BioToxin Antidote for the next tech. At least I can render the Death Spores useless for future battles. Eco spending is boosted across the empire to improve worlds and grow more pop. There will be an election in 2425....
In 2417 we finally clear the Alkari fleet out of Firma's orbit, destroying all but one of their larges.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Medical supplies and fresh colonists are rushed to the stricken world, where less than 5% of the pre-war population remains alive.
Warp Dissipator pops, and the only new choice is Impulse Drives. Still no range tech.
![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif)
I had range 5, with 4 missing when it would have been useful. Since then range 6, 7, 8, and 9 have all been missing. I still don't have contact with the Darlok or Psilons.
In other depressing news, GNN reports that pirate activity is
still depressing trade.
24 more Alkari transports are incoming to Firma, but with space superiority over the planet they will not make it through.
The next year, GNN reports the plague needs 579 RP to cure.
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
How does this get scaled? Firma is a zero factory planet with about 6 million pop. Ouchie.
2419 sees the second Alkari invasion force shot down. Bye bye birdie.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
I send 2/3 of my Ion3's and all my Nuker3's to Altair -- time for some payback!
11 missile bases firing Hyper-Vs with shields 3, plus some ships. Our forces take some losses from planet missiles, but the defenses are smashed and the remaining enemy ships retreat. Zholdan immediately sends the max of 60 million. Firma is quarantined with the plague and can not contribute. :mad: I will have to send a second wave from Zholdan, gutting the planet's productivity for some time to come.
ECM IV pops, and I take BC VI to advance. I finally make some new designs, including a huge ARS special loaded with heavy ion cannons. But it will take years to build it even at my best planets. For now the Ion3's and Nuker3's will have to do the job. The birds' second system of Aquilae is only 3 parsecs from Altair, so my fleet has time to pay a visit before hopping back to escort the invasion force. Public anger is partially satisfied by the result:
The plague on Firma is finally cured with heavy reserve spending. And a spy reports back on the Alkari -- somehow they have acquired Controlled Toxic tech!
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
Want want want! I could grab 5 more planets with that tech, including a rich and an ultra-rich. Hopefully the troops hitting Altair will be able to "liberate" this important technology, if there are enough of them. I have the gropo edge but the birds will be defending this time and they have more people.
Here we go:
Come on, you can do it!
Yes, it
IS good to research those gropo techs.
![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif)
What did we find?
Score!
![dance dance](https://www.realmsbeyond.net/forums/images/smilies/dance.gif)
We also cleaned out the rest of their tree, Class III Deflectors and Death Spores. Every tech helps a little. But getting Toxic will help a lot.
The following year is 2425 and the High Council convenes. Psilons as opponents again, 36 votes total, 24 needed.
Alkari have 1 vote, cast it for the Psilons. Well, I did just conquer their homeworld and glass their second world.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Meklar have 3 votes, cast them for me. Good cyborgs!
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Psilons have 6 votes, obviously theirs.
Sakkra have 5 votes, abstain. Bad lizards, bad!
![nono nono](https://www.realmsbeyond.net/forums/images/smilies/nono.gif)
No brainiac/lizard alliance this time, though.
Darlok have 2 votes, cast them for me. Good shapeshifters, good!
And with 19 votes (just over half the total), I have exactly enough to elect myself ruler of the galaxy. I could not have done it without the support of the Meklar (despite their odd complaint recently) and the Darloks (even if I have never officially met them).
Final stat graph:
I love how the Alkari population has disappeared.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
We will be merciful after all, and keep a few of the birds in cages for public display in our new galactic empire.
I will post some summary thoughts later. But this game became a little more exciting there at the end, and reminded me of how MoO is different from most 4X games. A very enjoyable game, and a good reintroduction to MoO.