Hi
CB-13 and I ran smack into this bug last night, so I did some searching today about it. A rough-talking NPC in St. Paul's Station asks you to kill the Slaughterbeast in Cheapside. Unfortunately for us, he failed to show up, even though we re-set the instance and thoroughly (and I mean thoroughly) searched for him both times.
There is a thread about it at the official HG:L forums.
Apparently the Slaughterbeast will only spawn if the map is of a certain tile-set. The twisty windy corridor type (like Necropolis) will not spawn the Slaughterbeast. We will need an open hallway sort of map to spawn him. And, yes, the trash-talking NPC does have a slew of additional quests to hand out after the Slaughterbeast is, err... slaughtered.
The best way I can think of to accomplish this is tag-teaming on re-setting the instance until one of us gets the 'right' map, and then partying up.
CB-13 and I ran smack into this bug last night, so I did some searching today about it. A rough-talking NPC in St. Paul's Station asks you to kill the Slaughterbeast in Cheapside. Unfortunately for us, he failed to show up, even though we re-set the instance and thoroughly (and I mean thoroughly) searched for him both times.
![[Image: mad.gif]](http://realmsbeyond.net/forums/images/smilies/mad.gif)
There is a thread about it at the official HG:L forums.
![[Image: smile.gif]](http://realmsbeyond.net/forums/images/smilies/smile.gif)
![[Image: lol.gif]](http://realmsbeyond.net/forums/images/smilies/lol.gif)
The best way I can think of to accomplish this is tag-teaming on re-setting the instance until one of us gets the 'right' map, and then partying up.
![[Image: rolleye.gif]](http://realmsbeyond.net/forums/images/smilies/rolleye.gif)