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Planetfall PBEM 2

Maniac Wrote:Woops. Darn those recently added insufficiently tested features!

Here's a new DLL and the changed cpp file:

https://dl.dropbox.com/u/93140627/CvGame...LPBEM2.zip

Anyone remember what has to be done so it takes into effect in this game?

I think it's even odds of:
  • Sian has to replace the old files with the new ones (in his Planetfall PBEM2 folder)
  • We all have to replace the old files with the new ones
  • Impossible without starting a new game

Since we ended up without an Admin password, there's a chance it'll work.
EitB 25 - Perpentach
Occasional mapmaker

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I just played my turn with the new DLL in my assets folder, so I'd suggest option 2: let's all download the new DLL!
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Maniac Wrote:I just played my turn with the new DLL in my assets folder, so I'd suggest option 2: let's all download the new DLL!

Just to confirm, the CVGameCore.dll file belongs in the /Planetfall PBEM2/Assets folder, and the CVCity.cpp file belongs in the /Planetfall PBEM2/CVGameCoreDLL folder, right? Replacing the file that was there in each case?
EitB 25 - Perpentach
Occasional mapmaker

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Yep.
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if it works i'm going to replay my last turn ...

works ... replayed and resent onwards
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Sian Wrote:if it works i'm going to replay my last turn ...

Just make sure you delete the _To_Mardoc save first.
EitB 25 - Perpentach
Occasional mapmaker

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don't worry ... i deleted it before testing if it actually worked in my end as well smile
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Sian Wrote:if it works i'm going to replay my last turn ...

works ... replayed and resent onwards

And ditto. We might have the corrected file in Sareln's inbox before he wakes up smile.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:And ditto. We might have the corrected file in Sareln's inbox before he wakes up smile.

Ah, so that's why I have like 4 e-mails with various saves... lol

Let me go grab this new dll.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Guys, there seems to be a potentially abusable production bug. It triggers when you set production to stockpile energy and then rearrange worked tiles to have production above the stockpile energy limit. Then you not only get $ above the maintenance limit but the SE hammers are also added to the next item in the queue.
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