Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Relative strength of infantry

I actually have a combat simulator (which works a bit differently than Serena's), so I thought I'd show some numbers:

This is a comparison of swordsmen, since every race has them, and uses a logic of 'trade attacks until one dies, then queue the next combatant' until one side has 1,000 casualties (as this is statistical, it can have mild errors, which is why some races have a ratio other than 1 against themselves). I don't include dark elves because my simulator doesn't handle ranged combat. This does include regeneration but assumes no kiting, so trolls and barbarians are underrated (draconians, otoh, are assumed to always be the attacker against races that don't have thrown weapons). On the table, the row is the attacking race, the column is the defending race, and the entry is the ratio of defender casualties to attacker casualties -- i.e. 0.67 for BA vs TR means 0.67 trolls died per barbarian casualty. The average is the average number of foes killed, across all races.

Comparison at Regular level of experience:
Code:
Race   BA   BE   DR   DW   GN   HF   HE   HM   KL   LZ   OC   NM   TR  Avg
BA   1.01 0.69 0.82 0.65 0.85 0.53 0.91 1.15 0.78 0.68 1.15 1.15 0.67 0.85
BE   1.42 1.02 1.10 0.96 1.14 0.83 1.28 1.63 1.21 1.05 1.66 1.67 0.98 1.23
DR   1.19 0.91 1.00 0.88 1.07 0.67 1.22 1.59 1.03 0.91 1.58 1.59 0.82 1.11
DW   1.55 1.02 1.16 1.01 1.20 0.81 1.36 1.78 1.21 1.06 1.76 1.79 1.00 1.29
GN   1.16 0.86 0.93 0.83 0.99 0.74 1.08 1.39 1.06 0.91 1.38 1.38 0.85 1.04
HF   1.96 1.23 1.52 1.23 1.34 0.99 1.54 2.13 1.49 1.28 2.13 2.08 1.14 1.54
HE   1.09 0.79 0.81 0.75 0.92 0.65 0.99 1.27 0.93 0.80 1.26 1.27 0.78 0.95
HM   0.86 0.61 0.63 0.57 0.71 0.47 0.80 1.02 0.69 0.59 1.02 1.00 0.57 0.73
KL   1.28 0.82 0.95 0.81 0.94 0.69 1.05 1.43 1.00 0.88 1.46 1.44 0.76 1.04
LZ   1.49 0.97 1.08 0.94 1.10 0.78 1.25 1.66 1.14 1.00 1.67 1.65 0.92 1.20
OC   0.85 0.61 0.63 0.56 0.74 0.47 0.78 1.00 0.70 0.61 1.00 1.02 0.57 0.73
NM   0.87 0.61 0.63 0.57 0.73 0.47 0.78 0.98 0.68 0.60 1.01 0.97 0.57 0.73
TR   1.57 1.02 1.25 1.02 1.19 0.87 1.29 1.77 1.34 1.10 1.78 1.72 1.00 1.30
Comparison at Elite experience:
Code:
Race   BA   BE   DR   DW   GN   HF   HE   HM   KL   LZ   OC   NM   TR  Avg
BA   1.00 0.77 0.83 0.74 0.85 0.45 0.90 1.16 0.82 0.78 1.19 1.18 0.82 0.88
BE   1.31 1.00 0.96 1.00 1.09 0.66 1.12 1.52 1.11 1.03 1.55 1.53 1.08 1.15
DR   1.18 1.05 0.99 1.06 1.12 0.61 1.20 1.65 1.11 1.03 1.65 1.66 1.05 1.18
DW   1.32 0.99 0.95 1.00 1.07 0.62 1.13 1.53 1.08 1.02 1.57 1.55 1.06 1.15
GN   1.18 0.93 0.87 0.92 0.98 0.64 1.06 1.38 1.05 0.96 1.38 1.39 1.01 1.06
HF   2.17 1.52 1.66 1.65 1.57 1.02 1.69 2.39 1.70 1.66 2.47 2.46 1.62 1.81
HE   1.15 0.88 0.83 0.87 0.95 0.60 0.99 1.34 0.99 0.92 1.31 1.32 0.96 1.01
HM   0.84 0.65 0.62 0.64 0.71 0.41 0.76 1.00 0.70 0.66 1.01 1.00 0.69 0.75
KL   1.24 0.89 0.91 0.92 0.92 0.58 0.99 1.44 1.01 0.93 1.41 1.39 0.93 1.04
LZ   1.31 0.96 0.95 0.98 1.04 0.60 1.08 1.51 1.07 1.00 1.51 1.49 1.01 1.12
OC   0.85 0.64 0.61 0.64 0.73 0.41 0.76 1.00 0.70 0.67 0.99 1.01 0.68 0.74
NM   0.84 0.65 0.63 0.64 0.72 0.41 0.74 1.01 0.70 0.66 0.99 1.00 0.69 0.74
TR   1.23 0.91 0.95 0.92 0.98 0.61 1.03 1.43 1.08 0.98 1.45 1.43 1.01 1.08
Overall, live in fear of our halfling overlords.
Reply

Did you count the fact Thrown weapons and Fire Breath happens before the hand to hand fight (so you should remove casualties before the physically engage each other and counterattack), didn't you? smile
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
Reply

Yes, though since half the time the barbarians were on defense (due to not assuming kiting) thrown was undervalued, but I just discovered that I was using slightly wrong stats, as I had some artifacts of experimenting with unit stats (e.g. Draconians were at -1 figure per stand, which made them much weaker, and everyone was at +1 hit point per counter). Corrected original post.
Reply

Very good! thumbsup

Now if you can run every single fight for, let's say, 1 thousand (minimum) to 1 billion times your going to have a valid static for Swordman Vs Swordman.
And if any of the stats of a SM vs itself have a variance bigger than 1% you need to improve the casual number generator. smile
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
Reply

It should also be considered that these units have different costs.
Reply



Forum Jump: