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Ironman and Nudist on hold

Until the issue of stair traps is resolved, I am not too inspired to carry on with those 2 characters. Stair traps are all too common and just too brutal for Ironman. Even tho Nudists (as well as other variants) are free to die and fight another day, it does not feel right to rack up death counts.

I mean, if deaths do not count then one can play without a keyboard and still be meaningless as far as challenge goes. Sure I am not one of those who counts every deaths. as soon as I find my character and my skill level can handle certain difficulty I would push it even harder to find where the limit is - often that means till it dies. But, these deaths would have meaning whether its another challenge met, or another challenge to take up. Dying is a lesson to be learned. But stair trap deaths a la HGL is just cheese gone bad. It corrupts. I am sure all of us here play our new characters with much care trying not to rack up that first death which seems to mean the most. You care less and less after every death; and when many meaningless HGL stair deaths are forced upon you deaths means next to nothing. This is a game breaking element for me...

Just a random rant [Image: tongue.gif]

KoP
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Hang on...don't you have a few seconds of invisibility to scope out the terrain when you enter a new area? The worst I've ever had to do was to pop backwards and forwards a few times between areas.

But I've never, faced instant death to something that got me before I could, at the very least, run away.

Mostly, it's framerate death that kills me.

"Oh look...a big sewer tunnel filled with wrecked trains...m...uuu....s...t........es...c...a....p.....e....<splat>"

Interestingly, it's that one single instance that kills my framerate to sometimes under a frame a second.
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Am I the only one having problems with stair traps? Maybe I get more than my fair share of trapped entrances? Maybe I can learn to better judge a level upon load but mostly I find I get raped (lots of time by multiple boss mobs) before I have the chance to do a full scan, not to mention mobs obstructed by dungeon features.

Sure some people may have better luck seeing less trapped entrances, and some learn to live with it by respawning new dungeons. But that is just not right when it adds nothing to the game, and frustrates many. Besides, if we are to alter the Ironman rule to accommodate, to allow respawning of a more favorable dungeon level, would break the spirit of Ironman.

KoP
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I haven't even considered Ironman or Nudist yet. [Image: lol.gif]

However, I am finding a mixed bag of entrances. Sometimes I have plenty of room to pause and consider (and cast minions) before engaging the monsters. Sometimes I don't.

I could make better use of those seconds of invisibility and flee. But I don't.

Part of the issue may well be my bull-headed determination to just manage/make do with whatever the game throws at me. So I don't consider retreating when I find that an area has a nasty welcoming committee. That is the one thing that I didn't like about HC play in D2 and will likely find again in HG:L - I don't want to have to re-set an instance to get a monster mix I can manage. I want to prevail against them all - even if it means wreaking vengeance on those who killed me. [Image: rolleye.gif]
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