Sareln Wrote:Psigates are probably the more important bit of that, but now I'm just teasing Bob...
:neenernee
Okay, so yeah our empire is a mess. Taking over the save, I saw that we had almost no standing army, the troops we did possess were standing around garrisoning random cities (most of which didn't need the MP happiness), and we were building Psi-Gates and other expensive infra in almost every city.
I changed almost all of that, although I can't claim that I really fixed up our empire very much, or left us in a better position. This wasn't my greatest turnset
Looking at the world diplo situation during my turn revealed that it's an utter incomprehensible mess:
Several more AI declared wars during my set and nobody made peace, so it's almost universal war on Planet. Hooray.
Domai is kicking Luttin's ass, despite being A: smaller than her, and B: like ten eras behind:
Of course Luttin's situation wasn't helped by my constant opportunistic attacks using "Wild" Isles:
(despite what it looks like, that's her Rotor)
Anyway, like I said earlier I canceled most of our infra builds- I figured we didn't really need the science boost from anything, since we're almost done teching, and we can airlift multiple units out of a single city, so spamming them everywhere isn't generally efficient. Instead I mostly just built units, typically various forms of Native Life (also some Marines to garrison water cities).
Then I declared on Sven, on the grounds that I was bored, and he was kind of blocking our access to the evil Zak / Rose / Lal coalition, our real enemies (and only AI threat to win the game before us):
We lost some stuff, but his front lines port fell easily enough:
I gifted it to Chai Tea, since I didn't want to bother managing it.
I also did a sneaky-person landing to capture this crappy city:
Gifted it to Chai Latte as well.
Uh, apparently that's it for the pictures I took? Hmm.
Anyway, on the last turn of my set, which to that point was looking pretty darn successful, we declared on Luttin. Opps. Guess I should have defied that Concordant resolution instead of just voting "no"
Good news is that she has tiny garrisons due to being utterly gassed from fighting other AI, and we can probably take out a fair number of her bases without issue. Bad news is that, since I canceled 90% of our Psi Gate builds, it's going to be a bitch to reinforce if she attacks anywhere in numbers.
General advice:
* Try to keep raising the FC; I built fungus and communes all over the place to knock it up a few points during my set.
* Stay in port until you are ready to attack Sven's next city, since moving into any water tiles within two squares of any of his bases will lead to your stack getting hammered by bunker collateral.
* Don't be afraid to whimsically throw away vast quantities of Native Life to capture cities, only Locusts are expensive for us to replace, and we have tons of cities that can't build anything else militarily useful.
* There are still a few good areas to settle- I'd just gift any cities we found to Chachacha to manage. Same with any which are just a pain to click through.
Yeah, enjoy I guess
:neenernee
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