Sullla Wrote:As turnplayer I'm happy to do whatever the team wants to do with the warrior coming out. I would love to get to that red tile in the southwest though, since that is a lot of tiles to reveal with one move... Wouldn't we be safe from all one-move barbarian units there? If the only units that could hit us are a panther or a wolf, and only if they happened to be on two specific tiles, I'd feel a lot safer about moving there.
Hmmm... we will probably know if the tile SW of red is water or not once we've scouted blue.
A large part of the reason I was thinking about omitting red was due to simple safety - losing the warrior would be disastrous, and red is only a hill. OTOH, SW of red would have to cross a river, making it safer.
Sullla Wrote:Alternately, we can speed up our following warrior from T36 to T39, and could potentially use those three extra turns to scout the southwest corner. This delays settler #2 by one turn:
Might be an idea to do that. With this map, I think it's more important than usual to get new cities up and running as soon as possible - and that means having the workers pre-placed to road and hook up resources. If we can speed up settling 1t with roads, then it doesn't matter if the settler is built 1t later.
On the other hand, I'm pretty sure we will need our third warrior to secure our third city, so we can't send it too far away either.