Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Gillette Turn Discussion

That's going to take a lot of resources to set-up and defend, being so far from OR and towards LP's team. But looking at the map, there aren't really any good sites that could share OR's resources, so we are going to have to go a little further out no matter what.

Great call with E-E for the scout haphazard1. Now we have visibility on Caipirinha. I guess NE next?
Reply

Merovech Wrote:Why not 1W of there if we have no easy access to borderpops, since it picks up a 3/3/0 forested deer in the first ring?

Well, with the tile I proposed originally, we could have two additional grassland cottages in the short term, and one less peak in the long term.
Reply

Scout NE next does seem like the best bet. Unless we want to circle around the Trolls' capital the other way? Going further out seems better, so NE.

We do need to be thinking about how we want to pop borders in the future. But if we want one (or both) of the golds we will need to move on them as quickly as we can. The other teams will probably make settling them a high priority as well, so we should also have fall back plans in case our settler finds the land already claimed.
Reply

Guys, we're up and I can't play today - sorry
Reply

I guess I can play the turn, if not one else is available. I'll wait about 30 minutes in case someone wants to jump in.

Scount NE. What to do with the worker? Road is all we can do I think, correct? So where to put it? I was thinking NW of the capital -- this helps future moves toward the ivory or northern gold sites. Alternate idea would be NE of the capital, toward the eastern gold and a step in linking up the pigs for health.
Reply

OK, went ahead and played the turn. The worker just finished the camp this turn, so I did not have to decide about road building. Next turn we will need to have decided what we want to do.

Scout:

[Image: T022scout0000.jpg]

Before the scout moved, I was able to see a Fast Worker in the Trolls' capital and a warrior 1W of the capital.

For the scout next turn I think NE-E, unless 2E turns out to be a hill in which case maybe NE-SE.

I adjusted the tile use at the capital from the FP to the finished camp. The city grew to size 3 upon hitting end turn, and the FP is now in use again. The warrior also finished, so the timing seemed right to start the settler: 9 turns to build it. Nothing actually invested yet if we decide to change that.

I also adjusted our EP -- we had lost the graphs on Menagerie by 1 point, so it seemed worth putting a bit more into them to get them back. Please remember to adjust this again next turn!

What do we want to do with the new warrior? I assume we should send him toward our planned second city site, which means we need to decide about that Real Soon Now.
Reply

We need to decide what we are doing with the worker next turn. Anybody have any suggestions?
Reply

Well, I think the majority opinion was to settle the second city up by the northern gold, so I guess we should start roading that way.
Reply

I'd really like to hear from team captains, as this is an important decision

I will post a suggested dotmap after work - was busy yesterday, but should be free tonight
Reply

We're kind of light on screenshots really which is what's making it hard for general discussion. We really could use:

1) Updated close-up capital shot to see worker, tile improvements, etc
2) Probably a screenshot of tech screen so we're refreshed on what's been researched
3) Dotmapping template screenshots of surrounding land using satellite view and resource bubbles on.

In about an hour I can login and dump these screenshots and whatever else seems useful if nobody gets it before then. We do need a proper dotmapping effort - I just haven't had a free evening in 5-6 days which has made it tricky, but I should have one tonight.
Reply



Forum Jump: