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Planetfall PBEM 2

Sian Wrote:anything okay Sareln? ... nearly 15 hours and counting

Stayed up too late and then needed to get work done this morning. I'll see if I can get to it soon.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Have a nice trip Mardoc.
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My computer said splat and i've used half the day to reestabish it ... Maniac, any chance that you could toss a link to the newest version of the Mod?
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Install the main file and patch from here, then unzip https://dl.dropbox.com/u/93140627/CvGame...PBEM2b.zip to the assets folder.

Rename your install folder to 'Planetfall PBEM2'.
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getting an error :




installed BTS to 3.19, installed main mod, installed patch e, replaced the two files (into Assets and CvGameCoreDLL) and renamed the mod folder to "Planetfall PBEM2"
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Sian, it wouldn't happen to be the two copies thing we hit earlier, would it? As in, does the problem go away if you keep a Planetfall v16 install next to the Planetfall 2 mod install?

Mist Wrote:This is a Windows thing. You're starting the application in the Mods/<modname> directory ( as per windows shortcut start-in option, or if launched directly from civ by "load a mod" due to how the game sets starting node to find modified CvGameCore.dll properly ), this makes it one of the starting points to look for relative directory references in addition to those mentioned by Windows PATH system variable. Therefore hard-references to Mods/<modname> are superfluous and can only break stuff in case of renaming.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Sian, it wouldn't happen to be the two copies thing we hit earlier, would it? As in, does the problem go away if you keep a Planetfall v16 install next to the Planetfall 2 mod install?

Yep, that error message always appears if that's the problem.
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I've just been elected Planetary Governor. But I'm not getting the +1 trade route this should give me. Does anyone see a problem with the code I wrote?:

Code:
void CvPlayer::doCheckPlanetaryGovernor()
{
    bool bPlanetaryGovernorThisTurn = false;
    if (GC.getGameINLINE().getSecretaryGeneral((VoteSourceTypes)GC.getInfoTypeForString(GC.getDefineSTRING("DIPLOVOTE_UN"))) == getTeam())
    {
        bPlanetaryGovernorThisTurn = true;
    }
    if (bPlanetaryGovernorThisTurn && m_bPlanetaryGovernor == false)
    {
        m_bPlanetaryGovernor = true;
        changeTradeRoutes(1);

    }
    else if (bPlanetaryGovernorThisTurn == false && m_bPlanetaryGovernor)
    {
        m_bPlanetaryGovernor = false;
        changeTradeRoutes(-1);
    }
}

Due to moving I may not be able to play turns a lot in the next couple days.
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a) Is it sure that m_bPlanetaryGovernor is false?

b) the long part in the first if: Does it give the correct result?
(= Do you enter the part where you set bPlanetaryGovernorThisTurn to true.)
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I'm afraid I won't have time the next couple days to hook up a debug DLL to a test game.
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