As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
The Quarterdeck - Turn Discussion Thread

Cornflakes Wrote:Just to confirm, this is all the turn requires at this point, right?
1. Moving worker 1NW -> Farm for 1 turn
2. Move Qchas
3. Take screenshots (anything specifically?)

If tech path is BW > Wheel > Pottery > [religion @ pink dot] > Hunting/archery?? we should have plenty of time to get out another settler to grab copper before we even get around to archery (which we could then skip). We can decide this better after we see copper in a couple of turns.

I can check back in around 11pm ET if game is reloaded and turn is still unplayed.

I would just make sure someone has dbl checked the micro. Ideally there would be more going on in the planning part: diff micro plans, diff overall strategy, and the like. No, i'm not contributing in that kind of manner. Apologies if anyone expected it of me
Suffer Game Sicko
Dodo Tier Player
Reply

I am Cassidy - I logged in when Nakor was in a panic about sending the agreed upon screenshots to TEAM.

Sorry guys - I was heavily concentrating on my PBEM C&D and it was sucking up all available time. Then WW15 hit and the host and most of the players appear to be trolling me.

I signed up to backup WK on C&D and possibly can resume that soon. If we take a turn-player by committee (first in) - I could do that as well as long as we have a proper MM plan - should be easy enough for anyone to follow at this point.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
Reply

Cornflakes Wrote:I don't pretend to be an expert at MM so these are all just my gut reactions, but here is what I would do if I was playing in this position (using the test screenshot I posted a couple days ago for reference):

1. BW in next turn so move worker onto forest in preparation for chop -- 1S? (closer to new city which I assume is going at "Pink Dot," where it will be needed next ... I think worker can begin farming corn 1 turn after founding city.)
2. Queue worker after settler, which will receive the chop ... estimate approx 7 turns to complete. (Workers are always useful in the beginning, right? and we already have 2 Quechuas ["Qcha"] in the vicinity of Pink Dot and one in the capitol that I know of)
3. Move central Qcha generally SE to defog for barbarians and act as escort (are we even playing with barbarians?) and end up on "Pink Dot" hill same turn as Settler.
4. Begin doubling back westernmost Qcha (just off screenshot) along the edge of fog heading southwest of new city. Something like 1SW, then lots of SE.

(NOTE: I realized that after the reload we probably have 2 turns to Bronze Working, which means we have an extra worker turn before moving onto a forest.)

EDIT: It would probably just be easier if I repost the screenshot that I'm talking about ...

[Image: Test%20Screenshot.JPG]

Hey, pretty good idea. Settler completes T32, same turn the Worker will finish chopping, and the Worker will arrive on the Corn on T35, same turn the city is settled. Big question is whether we want another Worker so soon.

Current plan is building a Farm 1NW of the current position, yes. It was written under the assumption that we'd get a reload, which appears to be the case.

I think we should go Hunting after Pottery to pick up the Ivory.
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.

Reply

How do you track who has the turn through civstats? Is there a way to be automatically notified when it's your turn?
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.

Reply

I don't think the borders of pink dot will reach the ivory until 5 turns after we build a terrace there. So going for hunting before Hinduism Wont enable us to build a camp there. Where as Hinduism might make pink dot found Hinduism which would definitely allow it to win any culture war.
Reply

thestick Wrote:Big question is whether we want another Worker so soon.
Right now we don't have many options: Settler, Worker, Qcha (??), Barracks (don't need here). We don't really have any good tiles to grow onto (1 farm) and current worker is going to pink dot. Another worker would allow us to chop a second settler (we'll also have BW in to consider a whip). By that time we will have pottery for cottages.
Quote:Current plan is building a Farm 1NW of the current position, yes.
I don't think we really need another farm, but we have one extra worker turn before we can chop and there's nothing else to work on. We might as well use the turn on a farm rather than just skipping turn (unless someone else has a better idea).
kp Wrote:I don't think the borders of pink dot will reach the ivory until 5 turns after we build a terrace there. So going for hunting before Hinduism Wont enable us to build a camp there. Where as Hinduism might make pink dot found Hinduism which would definitely allow it to win any culture war.
Good point. Hunting doesn't do us any good until we get that border expansion. Also, we will already be able to improve the gold so we could even put hunting off for another 4 turns or so after border expansion because we probably won't have more than one worker in the area.
Reply

So, our turn is up, guys. Who is going to play?
Reply

I'm logged in. I can play if you guys want. Worker farm west of cap and move the Quechuas around. Anything else?
Reply

kp Wrote:I'm logged in. I can play if you guys want. Worker farm west of cap and move the Quechuas around. Anything else?

Demogs! wink
Reply

Anyone know how I can take screen shots? It says f13 on civopedia but my Mac doesn't have f13?
Reply



Forum Jump: