Eh, not sure here, I think the practice up to now was to eat misclicks and/or micro errors and carry on.
Sigh.
Up to you guys, if all the teams agree, we reload. I'm warning in advance though, I'll only agree to one such reload per team in the future and no more for Menagerie.
Mortius Wrote:Sorry to dissapoint you be we need the reload to before our turn. One of our players make such an mistake, that it makes our entire plan worthless.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
If there is a limit of one per customer then that's not too bad. Happy to go with the majority on this. Also assuming only reloading to one turn before for this and future reloads for other teams. Not to the start of the game or something.
Mist Wrote:Eh, not sure here, I think the practice up to now was to eat misclicks and/or micro errors and carry on.
Sigh.
Up to you guys, if all the teams agree, we reload. I'm warning in advance though, I'll only agree to one such reload per team in the future and no more for Menagerie.
Well I was willing to go with whatever Mist says, but if he wants to kick the it back to the teams... I think it sets a dangerous precedence. Would you have allowed me to reload if I had settled a GA in PB6 rather than create a Great work? What about in PB2 where whosit moved into Spulla's territory before declaring war because of open borders and lost a turn to attack? What would have happened if you allowed a reload there?
These are examples of misclicks or small errors which is exactly what you're proposing we get a free mulligan on, and yet the ramifications are pretty enormous. I don't want to be a dick or anything, but this is a strategy game and the winner is often the one the one that makes the least mistakes. Maybe my opinion will come back to bite me in the ass when Krill or I play a turn drunk, but I don't like this idea of "everybody gets one".
As it is, this my opinion and not an opinion that TEAM has agreed upon.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”