Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Happy Birthday Sullla!

Hope you have a great day full of

:hat: and :cake:
and of course plenty of toast
and maybe some 2kiss from that special someone!

elephant: dancing
and who wouldn't want a dancing pink elephant and human-sized bananaman at their birthday party?

"There is no wealth like knowledge. No poverty like ignorance."
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Happy birthday from me too, though I'm not sure about the pink elephant (usually a sign of oncoming delerium tremems).
Travelling on a mote of dust, suspended in a sunbeam.
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Happy Birthday From us all!!!
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To be honest, i'm not too sure about a dancing banana in a party as well, but i'm pretty sure i want this guy =P

:soc:

Happy birthday Sullla, and best wishes on whatever you do!
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Happy birthday Sulla! Hope it's enjoyable for you!
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I suspect Sullla will trade the banana and elephant for a no-earthquake no-hurricane no-flood day wink
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Thanks, but you could have just bumped this thread from a few years ago... [Image: biggrin.gif]
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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Deja vu all over again.

:cake:

"There is no wealth like knowledge. No poverty like ignorance."
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Hippo birdies!
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Happy Birthday! I don't think I ever mentioned it anywhere, but your site is what led me to RB (and civ multiplayer).
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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