I'm creating a python engine to access all of MoM.
In particular it will be able to set a hook into the combat routine and respond to it.
The purpose is that a python script can second guess MoM's battle choices.
(I could also easily create a java engine, but for now I think python is the better choice.)
I'm also preparing an example python script that will change battle decisions.
Is there anyone willing to try and create a few new AI rules?
In particular it will be able to set a hook into the combat routine and respond to it.
The purpose is that a python script can second guess MoM's battle choices.
(I could also easily create a java engine, but for now I think python is the better choice.)
I'm also preparing an example python script that will change battle decisions.
Is there anyone willing to try and create a few new AI rules?
--I like ILSe