September 9th, 2012, 08:37
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If people are interested i'm willing to sell some of my spare resouces fairly cheaply
September 9th, 2012, 13:07
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Azza Wrote:Well, I'd love the 2gpt, but I'm going to have to decline.
really? 2g per troop per turn? how about if i increase it to 5g?
anyway it looks like my games all but over. hope the "vultures" like their "gifts" haha
September 10th, 2012, 08:53
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I really wish you hadn't done that musicman. In what way did any of them deserve any of the cities you've given them? Aside from Azza the friendliest recent gestures between you and them have been them blackmailing you off of the back of my power in order to get cities, and then you just go and give them further cities for no reason. Seriously??? Rather cheap but I'll deal with it.
Sian, bRICK, Azza I'm not at all happy letting you have the cities music has gifted you.
In particular Owen and the Laundromat, colossus and Hindu holy city are very valuable to me.
I will fight for the cities if I have to however I would prefer to resolve this amicably. Sian I am prepared to gift you a settler for the site on the ruins of musicmans city, (which will take 6 turns to get to your borders). In return for the transfer of Owen the next turn. I can take the city by force next turn, but would rather not ruin our trade routes. Soon I will be coming out of mercantalism and I would like to restart open borders.
bRICK if you gift me Laundromat I am prepared to offer you Bramble in return (probably has the best developed cottages in musicmans realm). Obviously the city will have to be taken first. Which will take a few turns, you can get the city quicker by taking it yourself.
Azza, I'm not entirely sure what to do about your cities. I'd rather not declare war on you but the cities are quite a long ways from your empire. They'll just be picked off by bRICk and Sian. If you gift me old Viduka (the christian holy city), then you can keep the former speed site.
I'm going to be holding the save until this is resolved, because my unit movements will be directly affected by what's agreed here.
September 10th, 2012, 09:46
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sorry mate but it was a knee-jerk reaction to my totally untenable position. im guessing gonzalez has been forcibly taken by you or will be when you play the turn
i didnt actually think theyd accept haha
my intention was to hole out in bramble behind sian and bricks lines. but i forgot you probabbly have open borders with brick and would roll through to take it anyway
its been a blast and itll be interesting to read your threads to see what you all did. i can concentrate on pbem41 now haha
September 10th, 2012, 18:03
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If I can get Civ working I'll let you know for sure slow.
I would be interested in making that deal though, but there are two things I ask related to it before I agree: first is that I did just sign a NAP with Music, so I would want you to take it like you would have boumsong and then we trade. Also, since this are is all volatile can we have at least a short NAP while things are all in transition?
September 10th, 2012, 18:56
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BRickAstley Wrote:If I can get Civ working I'll let you know for sure slow.
I would be interested in making that deal though, but there are two things I ask related to it before I agree: first is that I did just sign a NAP with Music, so I would want you to take it like you would have boumsong and then we trade. Also, since this are is all volatile can we have at least a short NAP while things are all in transition?
Firstly, boumsong is now named Laundromat correct? The renaming has confused me slightly. Secondly do you mean that you want Bramble to be taken, before you give me Boumsong? I'd rather have Boumsong immediately, I'll move my troops in from Musics former capital and heal them up and then assault bramble. I'd estimate you'd have bramble in about 10 turns.
An NAP I can definitely agree to, say 20 turns?
Musicman, using bRICK and Sian as a block sort of makes sense, although I'm pretty sure I could get OB with Sian again pretty easily and currently have them with bRICK. I'm still a bit hacked off though, I don't agree with free gifts to opponents in these games, particularly when your relations haven't been hugely friendly. Spiting with units and whipping to the ground seems fairer than gifting. However, you seem like a nice guy so we're cool
September 11th, 2012, 02:10
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slowcheetah Wrote:Azza, I'm not entirely sure what to do about your cities. I'd rather not declare war on you but the cities are quite a long ways from your empire. They'll just be picked off by bRICk and Sian. If you gift me old Viduka (the christian holy city), then you can keep the former speed site.
I'll gift the Christian holy city after whipping it down a few pegs.
September 11th, 2012, 08:33
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Well slow, I'll keep Laundromat for one more turn since I have troops now i need to move out, and it would have taken your force another turn to be able to assault it anyways, and I will gift it to you then. Other than that I accept all the terms of the deal you mentioned in your last post.
September 11th, 2012, 09:27
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how about this slow? you demand bramble for peace and at the end of the 10 turns you roll over gonzalez? you can swap bramble for boumsong [laundromat?] at your leisure
September 11th, 2012, 12:37
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BRickAstley Wrote:Well slow, I'll keep Laundromat for one more turn since I have troops now i need to move out, and it would have taken your force another turn to be able to assault it anyways, and I will gift it to you then. Other than that I accept all the terms of the deal you mentioned in your last post.
Ok bRICK sounds good. I'll take Bramble and the turn after I'll evacuate and gift the city to you. You may want to bring a couple of troops along with my army so you can garrison it as soon as it's yours.
I just need to hear from Sian now. I'll hold the turn until tommorow without a reply and if none appears then I'll declare war so that I can take Owen. I don't really want the save to be held up for very much longer.
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