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I win!

I been playing old-school CRPGs. Who remembers this? smile

[Image: werdna.gif]
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Love those 4 color (CGA?) graphics. Anyone who tried to play this on a black and green monitor was really misssing out. [Image: lol.gif] I had a game that looked more or less like that, called Phantasy or something.
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Wizardry isn't it?
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Nystul Wrote:I had a game that looked more or less like that, called Phantasy or something.

Might this be it? (That screenshot must be from another version besides the DOS CGA one.) I played Phantasie back in the day, and had it confused with Sega's Phantasy Star for years thereafter. smile

I don't recognize Jaffa's screenshot, but I guessed Wizardry too and then googled on Werdna. Might and Magic would be the other possibility. (It's not an Ultima; that series didn't have parties with six characters.)
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This is a screenshot of Wizardry I: Proving Grounds of the Mad Overlord, defeating the evil arch-wizard Werdna.

Ah memories from the past. I recall playing such RPG's like Ultima or Bard's Tale about 2 and a half decades ago. Up to 16 colors at best, close to no sound at all and drawing maps with pencil and paper while advancing at snail speed.

My all time favorite is Dungeon Master where i still like to take a stroll now and then. On the web i found a very good recoding for windows by a die-hard fan under http://www.dianneandpaul.net/CSBwin/Games. If you want to re-live the thrill of the original check it out.

Dr. Disaster

PS to T-Hawk: You are almost right, Ultima's party size is usually 1 or 4 or 8. Only Ultima 5 had an in fact unusual party size of 6 chars.

PS to Jaffa: when you can get a hold on it give Wizardry 4: The Return of Werdna a try where YOU play the evil wizard himself thumbsup
Arthur pulls tiles from the Scrabble bag which by random form into "What do you get when you multiply six by nine?"
Arthur: "Six by nine? 42?"
Ford: "I always knew there was something fundamentally wrong with the universe."
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Dr.Disaster Wrote:My all time favorite is Dungeon Master where i still like to take a stroll now and then. On the web i found a very good recoding for windows by a die-hard fan under http://www.dianneandpaul.net/CSBwin/Games. If you want to re-live the thrill of the original check it out.

Yeah! [Image: smile.gif] That's my game too. The link you gave doesn't seem working, but I'm sure you can find that or anything else DM-related at http://dmweb.free.fr/

I remember being a young tyke running in fear from the first mummy in the darkness, before I figured out how to use torches and the like. [Image: lol.gif] Came back to it when I was a bit older and managed to best it. Despite the limited graphics, this is still one of the most immersive dungeon crawls I've ever played, and one that is intense despite savenload anytime.

I'm stuck about halfway through Chaos Strikes Back on Amiga emulator trying to find the ROS corborum. Too many of those floating eye things around harassing me. [Image: tongue.gif]
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FoxBat Wrote:The link you gave doesn't seem working, but I'm sure you can find that or anything else DM-related at http://dmweb.free.fr/
I don't see a problem with the link, it works fine for me. It should put you on a page with several available mods of Dungeon Master, including the original game and the sequel Chaos Strikes Back.

Nevertheless your link to The Dungeon Master Encyclopaedia is also fine.
Arthur pulls tiles from the Scrabble bag which by random form into "What do you get when you multiply six by nine?"
Arthur: "Six by nine? 42?"
Ford: "I always knew there was something fundamentally wrong with the universe."
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Hi,

Dr.Disaster Wrote:[...]and drawing maps with pencil and paper while advancing at snail speed.
I loved the drawing maps part, and I remember scoffing at the first CRPGs which had an auto-map feature. No need to draw maps anymore? You would actually notice when you entered a map tile that spins you around or teleports you away! Where's the fun in that? lol (The "SCSI" spell was one of the most used spells in Bard's Tale, if anyone remembers that...)

Damn, I should fight those 4x99 berserkers for 65535 experience points again sometimes...

-Kylearan (Huh? Where does this strange name come from?)
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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I haven't played any of these type of games in ages.

IIRC the title, Wasteland was one of the last ones I played. Radiation suites were the level 5 armor. The final battle was in the command center. This might be the game where you went inside Finster's brain and "nothing" would get you past this point. It meant it literally - the password was "nothing".

The first time through I recall struggling big time just to get past the first time. The second time through I went through in seconds. This was one of these games you had to go through a few times to explore it all.

Of course, when you start killing the toughest weapons with axes just to get the 2x experience points you know you played it once to often...
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Kylearan Wrote:I loved the drawing maps part, and I remember scoffing at the first CRPGs which had an auto-map feature. No need to draw maps anymore? You would actually notice when you entered a map tile that spins you around or teleports you away! Where's the fun in that? lol

Ah for the lost art of dungeon-mapping. It's true, I'd forgotten how much that was part of the fun of these old games [Image: smile.gif]

@Dr. Disaster: I'm playing through the Ultimate Wizardry Archives, which has everything up to Wizardry VII.
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