As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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No Radiated, Toxic, Inferno, Dead, Tundra or Barren!

So I tried a small impossible as Meklar vs Mrrshan, Alkari and Silicoids.

I didn't have ANY controlled environment tech in my tree, the Mrrshan didn't research any and the Alkari only got Barren (but there were no barren planets, just tons of inferno,toxic,radiated with the odd dead.)

This meant I had to have a Huge bomber with repulsar beam flying around pounding all the new colonies the silicoids were making into the ground (although I could only just keep up!)

I loled when I saw Atmospheric Teraforming tech in my tree. (Although Meklon got radiated from an industrial accident, so it wasn't compleatly useless, just mostly!)
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That's seriously unlucky. wink
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Yeah, you can get unlucky with tech trees. I am currently playing with the Alkari in a small hard galaxy and am way ahead in tech. I have had no engines with faster than retro on my tech tree. I have medium ships with tritanium armor, autoblasters, inertial nullifier, high energy focus and retro engines! I saw that the Psilons just got a faster engine so I was able to take over a Psilon planet and recover ion engines from their factories.
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One of the best things about this game is the variable tech tree. Makes each game unique. Sounds like game, set and match with those Ion Drives! nod

dathon
"A fanatic is one who can't change his mind and won't change the subject."
"It is not the fall that kills you. it's the sudden stop at the end." -- D. Adams
"Don't you hate it when your boogers freeze?" -- Calvin
"Very funny, Scotty, now beam back my clothes!!"
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