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[Spoilers] BRickAstley & Mist, Suleiman the Magnificent of Sumeria

I think it's more of him hoping he increases the chances his threats have to spend hammers worrying about you and not him.
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Scooter's marching on me with zerkers upgraded to rifles. Death is imminent.

I might have a chance to sneak a settler away to settle a far-off-ish island that scooter won't know about anytime too soon probably, and I think I could get there before I die. Maybe. Not that I really have a huge desire to keep playing, but eh, final acts of defiance and whatnot. Is that any sort of huge honor crime around these parts?
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Quite to the contrary, fighting to the last is something that everyone here appreciates, I think! I know I do.
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Everyone will appreciate it except for Scooter if he has built up any significant war weariness. lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Actually that raises an interesting tactic - if your only goal is to have vengance on scooter, then once you've got a settler on a boat, pump out a few combat settlers to increase his WW.

VICTORY IN DEATH!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Apologies for low posts, there hasn't been too much except whipping in muskets for the last 10 turns. But I have a small victory to note tonight. smile

Last 20 turns or so has been slowly losing to Scooter. He has amphibious rifles and 6-move galleons, and all of my cities are near coastal, so long term survival is nil. I moved back all of my forces into the city you will soon see featured, due to being on a hill and having good cultural defense. Basically, trying to make things as hard as humanly possible for Scooter to finish me quickly. Dying slow can actually be kinda fun if you don't care about the losing, I might add. smile

Here was an except of a chat when I was talking with a lurker about my super secret awesome plan last night; I didn't post it here yet because I rarely post and activity is circumspect:

Quote:me: http://i.imgur.com/kc1I5.jpg
okay
10:57 PM that unit list is my stack'o'crap in my capital
with some new and snazzy muskets making sure it's alive right now
i have those warriors and scout moved towards bluegrass, so if scooter thinks about/sees the chariot he thinks i might try a feint over there
but
10:58 PM those two rifles 3W1S of my cap
if they move together and leave a road open towards the west
i can move that chariot to take Sebastian Moran
and due to culture he can't get back in time that turn
enabling me to take back Kudzu the next turn
10:59 PM that's current master plan

And I open up this turn to see this:




I have a chariot. And an undefended former city 4 tiles away. You know what that means.




OH YEAH LOOK I GOT MY CITY BACK. granted, I can only hold it for 2 turns. But it's an annoyance for Scooter to go back and get, and I have the jovialness of saying i took a city from scooter in 1555AD with a chariot. Plus, unless he's close to finishing something or whipping something in Kudzu, I can take THAT next turn too. Also, I had an extra settler walking aboot that dodged his rifles earlier, so I went and resettled out of where his rifles are at the moment:




Again, die slow, add extra cities to have and go re-take. See the ruins of the old city SE of it.

But that city's too close you might say. You're still going to die soon! Well, I'll give you that, but look what's roaming down at the south pole:




Yay hidden cities. I plan to settle this when it looks like i am finally and truly screwed, so that he doesn't start looking for it yet. When it's the last city left, the culture from the palace will extend to those crabs and let me hook them up with a WB, and eventually possibly maybe whip some muskets in there if I stay around long enough. smile

Sad news though, I'm about to get beatdown:




Mouseover is my defenses. Attacking me will be 3 cats and about 16 rifles, depending on if that galley is stocked. About half are hurt a few points, and random promotions abound. I only estimate that city to be there another turn or two, but it's help for a good while and served it's purpose.


So.


current goal is outlive Azza.

Next goal is survive every extra turn possible.

Any advice? comments? etc?
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Well, that's quite an extraordinary claim to be able to make! Also, I love the iceball city-it's too bad that crab isn't 1 tile west, so you could plant 1W of that city (keeps the culture after borderpop a bit further away from the coast)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Very nice. smile I like your attitude!
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Merovech Wrote:Well, that's quite an extraordinary claim to be able to make! Also, I love the iceball city-it's too bad that crab isn't 1 tile west, so you could plant 1W of that city (keeps the culture after borderpop a bit further away from the coast)

Yeah, that would be nice. I've considered trying to move further west to try and just work that crab/anything south, but I likt this cause it won't be noticed by someone just skimming the top of the continent, like everybody's maps that I had traded for beforehand.

SevenSpirits Wrote:Very nice. smile I like your attitude!

Thanks. cool I personally never like the give up when it's close to losing, especially since personality-wise, I tend that way. So i've determined to not just give up on any game I'm playing, even when it's tempting (coughcough city gifting in PBEM33 cough cough) and to just keep going and see what I can make of it. And the last 30 turns or so trying to find tiny nails to jab in Scoot's side has been very entertaining for me at least.
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Of course, civstats tells me Scoot's been eating Nakor islands like popcorn, so he probably doesn't really care too much so oh well. crazyeye
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