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Micromanagement Sims/Planning

We still need a plan here, guys. I see a lot of vague ideas getting thrown out, not much in the way of concrete plans from anyone other than kjn. With this much talent on the team, it shouldn't be too difficult to hammer things out together. Can I get some more input?
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novice Wrote:We can build it quickly in Mansa's Muse though, probably do the overflow+chop thing by t53-ish.

Opened the sandbox and noticed we're not in slavery. lol
In that case a slowbuild followed by three chops might be better.
I have to run.
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1-turn henge on t54, if we want to go for that.

[Image: Civ4ScreenShot0042.JPG]

EDIT:
Save: https://dl.dropbox.com/u/15215428/ISDG1/...dSwordSave

Procedure:
Follow Seven's original micro plan to settle copper and chop a granary. One worker part-cottages on its way to the pfh, the other two road copper and then move onto separate forests. Then chop henge.
Mansa's Muse takes over the deer after finishing its granary and grows to size 4 on a henge build. At size 4 it puts 4 hammers into an axe and whips it for overflow into henge.
I have to run.
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novice Wrote:If we're aiming for a wonder chop that's probably not relevant. In that case it might be better to finish the cottage so AO has an improvement to work when it loses the deer.

Well, there is the issue that unless we slow the improvement of city3 a bit, we are actually not planning to finish that cottage anyway.

Quote:1-turn henge on t54, if we want to go for that.

goodjob I wish to know more!
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It's worth pointing out I think that the sim is off in 2 places that I noticed.

1) It's missing the silk 3NW of AO.
2) The forest 2S of MM should be grass, not plains.
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novice Wrote:1-turn henge on t54, if we want to go for that.

Nicely done! goodjob
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SevenSpirits Wrote:Well, there is the issue that unless we slow the improvement of city3 a bit, we are actually not planning to finish that cottage anyway.

Hm, I finished the cottage without noticing any adverse effects.

I edited some details into my post above.
I have to run.
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novice Wrote:Hm, I finished the cottage without noticing any adverse effects.

Huh. Did you immediately move both MM workers onto the forest that needs to be roaded and chopped, rather than putting 2t into a plains river cottage? The extra worker turn must come from somewhere.
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Oh I see it, clever.

Oops, brb.
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Had to go back and look. I left the plains cottage 1t from completion. The worker heading from pigs to pfh didn't part cottage, he completed the chop for Copper's granary.

Turn 50 screenshot, disregard the slider:

[Image: Civ4ScreenShot0043.JPG]
I have to run.
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