novice Wrote:This is not quite what we're debating here though. But the same principle applies for a granary build - if we want to maximize overflow into a granary that easier to do with a settler whip than with a worker whip, when you're EXP. I guess this is what kjn is saying upthread, too.
We don't actually need to maximize overflow into the granary though. Suppose we whip a worker at 22/60, to 97/60. End of turn we add another 9f + 1h say, total 107/60. 47h overflow, cut down to 37h, is still plenty to complete the granary in one turn.
In fact:
Put 1t into the worker, 10/60. Whip to 85/60, end of turn it's 95/60. 35/1.25 overflow goes to 28h, and with next turn's production we could still finish the granary that very turn. So it works just fine to whip the worker. And we get to use our EXP bonus to produce 1/5 of 40h = 8h. (20fh go into the worker without being multiplied. The other 40 are from whipped pop, and are in fact 32h that got multiplied to 40.)
So that is the benefit of building the settler and then whipping the worker: 8h free from the EXP bonus on workers. And it's worth noting that the total time for this is 13 turns: after 10 turns the settler is done, after 12 the worker is done, after 13 the granary is done.
What about if we built the worker first, and then whipped the settler?
The worker would not get any bonus from EXP, and would take 6 turns. Then we put 3t into the settler (30/100) and 3-whip it (120/100, ending turn at 130/100), overflowing into a granary the following turn. So in this case we have the worker after 6 turns, settler still after 10 turns, granary after 11 turns. We are two turns ahead but lost an extra pop point. In those last two turns we will more than grow back the pop point and come out ahead on hammers (although we didn't get the EXP worker bonus, we got great savings from being able to whip a third population point with no additional anger penalty). We probably lose 3-4 cottage turns since we whipped down to a lower size. We are two turns closer to the whip timer expiring, and of course earned 6 extra worker turns.
Worker first, then whipping the settler, looks better to me.