Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Intersite Game - Turn Discussion Thread

As I read the tea leaves / combat odds spreadsheet, giving a 10% bonus vs. barb animals (I couldn't remember the exact amount), we have 78.79% odds to win with no promotion and 89.03% to win with C1.

Seems pretty clear to me to promote
Reply

Given Rego's stats, I agree. Promote and live to tell the story.
Reply

Regoarrarr's numbers are correct, I tested just to be sure. I went ahead and promoted our warrior to Combat I, since that was a pretty sizable improvement in the odds. I also swapped Focal Point over to the grassland forest tile.

Given the Expansive bonus on whip overflow, it certainly sounds like settler -> double-whipped worker is the preferable path. Doubly so when that extra whipping production goes into the Expansive granary bonus. (Not exactly sure how that math works out, but it should be pretty nice.)
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

I think in theory when you're exp it's better to whip settlers and overflow into workers. When you build and whip a settler, you spend at least two turns converting your food surplus into hammers. These foodhammers then get the exp bonus when you overflow into the worker build, which is hopefully one-turned. Put another way you want to minimize the amount of turns putting food into a worker build.

This is not quite what we're debating here though. But the same principle applies for a granary build - if we want to maximize overflow into a granary that easier to do with a settler whip than with a worker whip, when you're EXP. I guess this is what kjn is saying upthread, too.

So maybe the best thing is to slowbuild a worker now and later whip a settler into a granary, although I guess seeing the two alternatives simmed to the same turn number would be good before we decide.
I have to run.
Reply

novice Wrote:This is not quite what we're debating here though. But the same principle applies for a granary build - if we want to maximize overflow into a granary that easier to do with a settler whip than with a worker whip, when you're EXP. I guess this is what kjn is saying upthread, too.

We don't actually need to maximize overflow into the granary though. Suppose we whip a worker at 22/60, to 97/60. End of turn we add another 9f + 1h say, total 107/60. 47h overflow, cut down to 37h, is still plenty to complete the granary in one turn.

In fact:
Put 1t into the worker, 10/60. Whip to 85/60, end of turn it's 95/60. 35/1.25 overflow goes to 28h, and with next turn's production we could still finish the granary that very turn. So it works just fine to whip the worker. And we get to use our EXP bonus to produce 1/5 of 40h = 8h. (20fh go into the worker without being multiplied. The other 40 are from whipped pop, and are in fact 32h that got multiplied to 40.)

So that is the benefit of building the settler and then whipping the worker: 8h free from the EXP bonus on workers. And it's worth noting that the total time for this is 13 turns: after 10 turns the settler is done, after 12 the worker is done, after 13 the granary is done.

What about if we built the worker first, and then whipped the settler?

The worker would not get any bonus from EXP, and would take 6 turns. Then we put 3t into the settler (30/100) and 3-whip it (120/100, ending turn at 130/100), overflowing into a granary the following turn. So in this case we have the worker after 6 turns, settler still after 10 turns, granary after 11 turns. We are two turns ahead but lost an extra pop point. In those last two turns we will more than grow back the pop point and come out ahead on hammers (although we didn't get the EXP worker bonus, we got great savings from being able to whip a third population point with no additional anger penalty). We probably lose 3-4 cottage turns since we whipped down to a lower size. We are two turns closer to the whip timer expiring, and of course earned 6 extra worker turns.

Worker first, then whipping the settler, looks better to me.
Reply

SevenSpirits Wrote:Worker first, then whipping the settler, looks better to me.

Agreed.
I have to run.
Reply

Would someone be willing to sim out the two cases side-by-side, instead of theory crafting? I could probably check it out later tonight, if no one else has the time.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

Where would one find the latest sandbox?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

Just happened to be watching Wheel of Fortune while eating dinner and one of the contestants (Dan) claimed a world record for visiting all of the counties in Ohio. Isn't that our Mostly-Harmless? Or am I thinking of someone else?

Edit: I am! regoarrarr
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

Ruff_Hi Wrote:Just happened to be watching Wheel of Fortune while eating dinner and one of the contestants (Dan) claimed a world record for visiting all of the counties in Ohio. Isn't that our Mostly-Harmless? Or am I thinking of someone else?

Edit: I am! regoarrarr

Sounds like somebody needs to browse the "Off Topic" forum a bit more...

http://www.realmsbeyond.net/forums/showt...php?t=6163
Reply



Forum Jump: