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"how to mod" questions

Asfex Wrote:Moreover, sometimes terrain movement does not match its terrain type. (After volcano,change terrain,raze city...).Would be nice to hilight those squares, and even button to make correct it for entire map.

There's something weird with terrain movement.
I can edit it just fine in a save file.
But if I look it up in memory, somehow everything is zero.
I don't get it, since I'm pretty sure from looking at the code that I'm in the right place.
It's like it's swapped out or something, but I don't see where or how.
--I like ILSe
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Ah, terrain movement. It would matter more that it's broken if (a) most units that care about terrain didn't move at 1 across any terrain that isn't plains, and (b) pathing algorithms actually worked in a sensible manner.
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How do I change names of racial units? For example, I used klackon's engineers as an armorer's guild unit and would of course want to change the name of it (and some other units)

(See 'Balance and Speed and Insecticide's' thread if you want to check it out, but it's likely to be quite the controversial mod right now ... it's really overhauled from earlier versions and I like it that way)
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(October 17th, 2012, 14:50)zitro1987 Wrote: How do I change names of racial units?
The unit structure has a pointer to a string; if you change it to point to a different string, the unit will have a different name. If you want a name that's not currently present, you will have to find space for a new string, and then point to that string.
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(October 18th, 2012, 12:07)Anthony Wrote: The unit structure has a pointer to a string; if you change it to point to a different string, the unit will have a different name. If you want a name that's not currently present, you will have to find space for a new string, and then point to that string.
could he not just overwrite the string?
dance!
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(October 20th, 2012, 03:11)letsdance Wrote: could he not just overwrite the string?
Only if he wants to rename all engineers -- for standard units (such as engineers) it uses the same string for all of them, and prepends the race name (based on the standard unit flag).
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Questions about retorts:

_How do I change number of picks needed for myrran (3->2)

_where do I find reduction/increase for
Sagemaster:
Mana Focusing:

_How do I change number of picks needed for divine/infernal power (2->1)
or
_Can I change 50% increase bonus of 'power' from religious buildings to 100% (but not unrest bonus)


Unrelated: fixing pathfinding cost from 1/2mv to 1mv
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(December 22nd, 2012, 22:05)zitro1987 Wrote: Questions about retorts:

_How do I change number of picks needed for myrran (3->2)

_How do I change number of picks needed for divine/infernal power (2->1)
or
_Can I change 50% increase bonus of 'power' from religious buildings to 100% (but not unrest bonus)


Unrelated: fixing pathfinding cost from 1/2mv to 1mv
ver 1.31. warlord cost 2 pick, not 3.
divine/infernal power ... counts pick in two places: in magic (at the start of the game) and in the wizards (when you find any retorts /books).what do you interesting?
Yes, you can change bonus of powers from religious buildings, but its not so obvious. I realised something in my patch.(you had downloaded it; you can see how its maked)
Pathfinding: there are lot of things connected to it: wrathform, fly , automatic ai pathfinding., road movement..... seems too complicate to make it correctly.
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(December 25th, 2012, 22:57)Asfex Wrote: ver 1.31. warlord cost 2 pick, not 3.
divine/infernal power ... counts pick in two places: in magic (at the start of the game) and in the wizards (when you find any retorts /books).what do you interesting?
Yes, you can change bonus of powers from religious buildings, but its not so obvious. I realised something in my patch.(you had downloaded it; you can see how its maked)
Pathfinding: there are lot of things connected to it: wrathform, fly , automatic ai pathfinding., road movement..... seems too complicate to make it correctly.

Oh, I meant to say 'Myrran', I don't know why I said 'warlord'

Thanks!
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So, here's an odd question: would it be possible to change thrown weapons and breath weapons to use special attack strength rather than ranged attack strength? This would mean they would no longer scale with level or (for thrown weapons) weapon enchantments (including mithril/adamantine). It's that double-dipping which makes units with thrown weapons incredibly potent.
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