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PB5 Postgame Thread, or where we bitch at Krill

Rego and I were thinking scooter attacked out too late. He had zerkers and 4-move galleys/6-move galleons; but waiting for rifles i think was too late.
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Even overcoming the lack of happiness resources where would you get the hammers to compete with everyone on the mainland who had so much more land? If they were playing correctly they should be able to contest you from taking all the islands, and with such a disadvantage in the number of tiles in play I just don't see where the hammers come from. Toward the mid to late game and US, yes you can cash rush everything, but what until then? The whip got nerfed pretty hard so that isn't as viable and it isn't like there was tons of food in Australia to run workshops everywhere.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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  1. Settle Haithabu earlier to open up more islands expansion.


  2. Don't throw the kitchen sink at Brick and focus on expansion rather than pushing tech so far.


  3. That means that you own both islands next to the main continent, will be 1st to Circumnavigation and will have a stronger navy.


  4. That means the main continent dwellers will not be able to settle the coast without fear of zerks coming on 4 move galleys and severely limits expansion on the continent because they have to defend so much more.

The next stage is to find a decent choke point on the main continent to take over and then push from that choke point to the end of the continent, which probably means Nakor get's taken out, and that would give at least parity on land IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Also, for those players that Want to skip the first 90-odd turns of the game, you can read most of my turn reports here:

http://killerkrill.wordpress.com/
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(October 18th, 2012, 18:32)Krill Wrote: FWIW if you didn't give it to me I was going to declare on you and take it. I had a 15 unit stack of HA and chariots, you had an axe and a spear in the city.

The interesting thing, from reading your reports, is that, if I was reading things correctly, that stack was going to go after Azza and kill 2 of his core cities, but because he advanced on a separate city of yours with 3 axes, you felt you needed to offer him peace, which "freed up" that stack to take CPH.

I saw that you had plans to take us out in the knight era, though I haven't read to see what changed your mind there. It would have been interesting. Obviously we were going full-on military there and we had attempted to at least get a worthy defense against you though most of our military was shipped over to take out Yuri
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Well played Krill, ya bastard. Between the Teohiuacan/Lavender Town/Opportunism thing, and your capturing of my Ivory city just before I was about to start slaughtering my people for War Elephants, you completely wrecked my grand plans on a regular basis.

I also wish I'd realised that Barracks give +1 culture before the game finished, I would've build a few more of them...
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(October 18th, 2012, 19:47)Krill Wrote:
  1. Settle Haithabu earlier to open up more islands expansion.


  2. Don't throw the kitchen sink at Brick and focus on expansion rather than pushing tech so far.


  3. That means that you own both islands next to the main continent, will be 1st to Circumnavigation and will have a stronger navy.


  4. That means the main continent dwellers will not be able to settle the coast without fear of zerks coming on 4 move galleys and severely limits expansion on the continent because they have to defend so much more.

The next stage is to find a decent choke point on the main continent to take over and then push from that choke point to the end of the continent, which probably means Nakor get's taken out, and that would give at least parity on land IMO.

This is all much easier said than done. I don't think you understand the total lack of production I had all game long compared to everyone else. I was literally dead last in land for 80% of the game even when I had more cities than most people. I didn't even build Oxford because I didn't have enough cities capable of building Universities. Production is also king in this mod, so I was even more screwed at that level. I ended up with a ton of Rifles, but I built exactly 1 of them all game long. I upgraded nearly 60 of them from Berserkers. This is because in this dumb mod commerce is utterly pointless in the late game. I also strongly disagree that this position is winnable. Three reasons: 1) This mod makes this start far weaker than it would be in vanilla because of whip nerfing, 2) I had zero luxuries whatsoever which crushed my ability to go vertical like this mod says we should and 3) we played with stupid tech trading. Fix 2.5 of those things and it's a winnable start.

This was the most fun game I've ever played at RB. I really think the randomness and unfairness of it all made it surprisingly fun. However, I think it succeeded in spite of the mod and not because of it. I think the late-game is utterly broken with tech trading. The known tech increase + massive tech costs are just doing way too much. They're both decent ideas, but the two together just broke the game. I quit teching completely in this game. I had 8k gold banked and about that same amount I spent upgrading military. What was the point in sinking 4-6k gold into researching a tech that would then get sold to the guy lagging behind for a fraction of that cost? It made the game a joke. I was tech leader and I purposely quit teching - all I was doing was helping out Krill and Regopin, so it was better for me to stop teching, bankroll gold, then buy or tech at massive discounts and use the excess gold to make up for my horrible production. This actually was working pretty well for me all things considered.

I also just despise the slavery change. It then requires all these re-design changes to take it into account, and it's just so artificial. Chopping becomes king in a world where slavery is nerfed, as does all things hammer-related. I suspect Egypt's really slow start was because of a lack of forests right? Workshop economy is the Only Right Choice here, and sorry, sucks for you if you have no land with which to workshop like me. So basically, after a full game with it, I don't like the mod. I think it tries to do way too much. I love about 1/3rd of the changes, but the extra bloat seems geared towards building a new metagame rather than balancing things. Perhaps I'm biased because literally everything about the mod made my start position even worse than it already was, but yeah, just not a fan.

Gripes about the mod aside, thanks all for a REALLY fun game. I really dunno why, but I had a blast. Also, you all made this by FAR the most sportsmanlike Pitboss here. Thanks for restoring my faith that it's possible for a Pitboss game to not suck. We had more wars than all the other non-AW PB games I believe, and despite that we never had a conflict. I had wars of varying seriousness with 3 of you, and everyone was always super flexible with splitting the turn and everything. This game is the gold standard for how a Pitboss should be run. smile
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Also, very well-played by Krill, nicely done. This weekend is not a great time for me to start reading threads, but I can read some tomorrow. I'll have more thoughts for sure.
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(October 18th, 2012, 20:48)regoarrarr Wrote:
(October 18th, 2012, 18:32)Krill Wrote: FWIW if you didn't give it to me I was going to declare on you and take it. I had a 15 unit stack of HA and chariots, you had an axe and a spear in the city.

The interesting thing, from reading your reports, is that, if I was reading things correctly, that stack was going to go after Azza and kill 2 of his core cities, but because he advanced on a separate city of yours with 3 axes, you felt you needed to offer him peace, which "freed up" that stack to take CPH.

Exactly. I kinda screwed up that situation and should have had another unit or two to defend my city, and if I had done so then I would have carried on attacking azza and left you for a little bit longer, but I was going to demand CPH in the next 15 turns after that. I only intended to take out two of azza's cities and then offer peace, but even without peace would have made the demand.


Quote:I saw that you had plans to take us out in the knight era, though I haven't read to see what changed your mind there. It would have been interesting. Obviously we were going full-on military there and we had attempted to at least get a worthy defense against you though most of our military was shipped over to take out Yuri

Attacking you with knights was a possibility, I never intended to declare war on Nakor until he settled a city right on my borders defended by a single sword...when I had over 20HA about to invade azza. If Nakor hadn't settled that indefensible city then I would have attacked azza 10 turns earlier before he had longbows and tried to steam role him with my HA and cat stack. I would then have had the choice to invade someone with knights or not, and would not have had to worry about having 3 neighbours once tech trading came around, I would only have 2.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I also disagree that this game was winnable from the start that we had. I understand Krill's point and with hindsight, yes, it would have been possible to do that in theory. But that assumes a lot! Not only do I agree with scooter that production on the islands was simply not able to keep up competitively, but it compounds because that same lack of production prevented conflicting priorities like settling more islands more quickly. We could have skipped those early wonders but I don't think our economy would have been strong enough to expand aggressively without them. AND without a tech advantage, our low production again would have made it very hard to defend effectively.

That said, it was fun for the time that I was actively involved. Thanks to all for playing!
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