Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers] Boldly Going...on a Bender and Pissing Off Xenu

Hinduism makes sense too, lets you revolt to OR later to eliminate the need for monasteries.
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(October 20th, 2012, 03:42)Catwalk Wrote: Hinduism makes sense too, lets you revolt to OR later to eliminate the need for monasteries.

That's what I opted for.

[Image: PBEM%2044%20%20-%20T24.PNG]

This still lets us found the religion in the city on time, including a swap to slavery. I just hope no one beats me there. smile Also found Sian's borders. Not sure if I want to take a chance on wandering too close for the choke because I don't have any security for my settler if I do.
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I'll be out of town next turn, Xenu take the save. WB should be on the move, as is our Settler. Move our Q that is near Sian's lands toward our #2 site to cover. Move the Q that is south of our capital in that general direction too. UNLESS you see hostile units coming in from another direction, then use your best judgement.

Worker moves: I want to move both workers into position toward #2 to get the mine up ASAP. The layout of the terrain (and my movement of workers) means that we will probably waste several worker turns. I don't see a way to avoid this for now. If you want to move the worker from the GHF to the grass forest, that's probably best, and it can road from there, then road the copper, then be ready to mine when the city founds. The other worker can build some roads to connect the cities. Trade routes should come from the lake, but I'm wanting to be able to move units back and forth for protection.

Thanks for covering the turn.
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I'll get the save, your instructions have been noted and will be taken under consideration, including the text you sent:

Boldly's phone Wrote:Just thought of this, probably swap to slavery this turn, while settler is on the move. Only if WB is finished. That has to move too.

So you want me to waste worker turns and probably not lose any units. I'll see what I can do.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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After reading the plan and looking at the save I decided to change things a bit. There is no reason to revolt to slavery this turn, we can do it next turn since the settler will not be in place to settle until the start of two turns from now. This turn our capital (formerly Cuzco) will both grow and finish the work boat. I know we don't have an improved third tile to work yet at the capital but hey we at least have FIN lake tiles until you whip that city again, whenever that is scheduled to happen. So if the save makes it back around to me again today I'll swap to slavery then. If not you can do it tomorrow.

Your units didn't have names, I've remedied that: Personality disorders for the workers/settlers, unwanted behaviors for the units. It fits with our new national name and scheme. You'll love it. If you don't too bad, it's been done, it's a one way change. nod

Here's the problem with how you set this up...to get the workers in place with the settler on schedule to build we're going to need to stack two workers and a settler on a forest tile at the edge of our empire this turn, with no unit to defend the three. The saving grace is that no one can build two move units yet unless I'm horribly mistaken. I didn't do the math to check but I don't think anyone can. It would have to be Commodore with France who could get chariots soonest, with his Ag/Wheel start he could have researched AH by now if he wanted, but with Boldly choking on him even if he had horses inside his third ring could he have by now built a worker, pastured the horse, built a road (or river connection) to connect it to his capital, and built a chariot by now, moved it around to our SW and be sitting on the one fogged tile that could eat our two workers and settler on this one turn? I find that to be rather unlikely. If we lose these three units on this turn you can blame it on obscenely bad luck, or on Boldly for not providing adequate protection for his work force smile

So I moved the units as described, ended turn, and then this happened:

Edit: Apparently in Chrome ALT + S submits a forum post. I thought my monitor focus was on my Civ monitor, not my browser monitor. Oh well, two posts for one turn report, coming up!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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When I ended turn the WB finished in Dark Heart and the barbs got their turn. The damaged bear returned to our SE at 1.8 strength, so he ate someone's warrior already (good bear!). The PITA, though, is the lion on the tile 2S of where we want to place our city. We were supposed to move a worker to the bronze tile next turn and place a road but that isn't going to happen now. That leads to a thought, though.

[Image: T26-Lion.JPG]

Lurkers, mechanics question! Say on our next turn we move the settler onto the hill and then on the barbs turn (the interturn) the lion moves onto the bronze tile 1SE of where we will found the city on our next turn. Since barb animals can't enter borders will us founding the city teleport the barb out of our culture, like when you declare war while your troops are in another civ's territory? Or will the lion stay there because he didn't enter your culture? If the lion will stay there that would be kind of nice, maybe he would suicide against the Q on city garrison duty (that would be Belligerent Bear -- and I named our units and civ before that damn barb bear showed up).

Anyway, photos and I'm done for this turn:

Demographics for the C&D you aren't doing:
[Image: T26-F9.JPG]

Espionage panel in case you want to figure out Commodore is building in his capital:
[Image: T26-EP.JPG]

Top 5 because we're the best! And for the C&D you aren't doing:
[Image: T26-Top5.JPG]

Oh hai, what is our IND friend Commodore up to? Stonehenging maybe?
[Image: T26-MFG.JPG]

Any idea who was eaten by that bear?
[Image: T26-Power.JPG]

World Map:
[Image: T26-WorldMap.JPG]

Good news from the turn is that there is an oasis tile in the planned BFC for city number two. Yay, we can farm it instead of building cottages against Sian's borders.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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You can't build improvements on oasises except in Worldbuilder.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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You're right about that, I meant to say that we can farm the surrounding grassland tiles instead of cottaging them since the oasis would provide fresh water for the irrigation.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Good turn report, I should have you do them more often. That was certainly Commodore's unit that was eaten. Only he and Sian would be in that area. Interesting that he's building Stonehenge and lost a warrior. I wish I had read your report before sending on the save. Now I'm inclined to harass his new city.

Revolted to slavery, moved the settler onto the hill with the covering Q. Worker 1 finished the road, worker 2 put a turn into chop. Rolled the Q in the capital (Darkheart? I can live with that I guess) a space closer to #2, started another Q. I'll grow to 4 then contemplate a double whip for another worker. I know it's a lot of workers and that we won't need a ton of them, but I think I'm going to want 3 anyway, and I have some forests to chop. If Commodore wants to build Stonehenge, I want to chop axes.
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Just so you're aware, I didn't actually run the numbers to see how many hammers Commodore has in his current production queue, I took the screen in case you wanted to. For all I know his MFG shows a production spike because he has mined tiles or something and is working a lot of hammers. You should keep an eye on the number of hammers invested if you want to be certain. If it is still rising a turn after he could have completed a settler you'll have confirmation (unless you can othwerwise determine there is no way for his MFG to be at the current level without using IND to increase output).

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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