That looks about right for a ridiculous title. Now, this is me and Sian's spoiler thread; be warned, here there be many ravening hungry mouths.
On to the game. I'm a little reluctant to start talking about leader and civ choices since we don't know about bans or other restrictions yet, but I guess we might as well. Here, an important factor for me will be comfort level. I do not understand how best to employ all traits equally. In fact, I should probably say that despite being successful on a high difficulty level against the AI, and having read a fair number of single- and multi-player game reports specifically to learn how others do it, I play Civilization very differently from most of the expert players. For me, the game is not about whipping out units and infrastructure and then growing my cities back as fast as possible. I've always found this unintuitive and preferred to build naturally, though lately I've been trying to force myself to whip more. I also don't really specialize my cities - I much prefer every city to pull its weight in terms of beakers and hammers. I have never run a State Property economy, and while I've tried a specialist economy, mostly I prefer just to cottage-spam (that, at least, is normal). Wonders such as Stonehenge and the Pyramids are always incidental and never an essential part of my game plan. Finally, I don't like mounted units! Maybe multiplayer will change that.
The above isn't meant to suggest that I'm unwilling to change my ways, or that I think they're better, just that it would probably be best for my first multiplayer game to stick to what I know reasonably well (unfortunately, this does not include water-heavy maps!). Thus, I plan to run a cottage economy if at all possible and not to rely on getting any wonders, though with your help, Sian, I think I should probably try and whip more. This suggests immediately to me that Industrious would not be an overly useful trait for me to have, while Financial (predictably) would be the best one possible. Organized is also high on my list, for the cheaper buildings which are all very important, and the cheaper civic upkeep can't but help, especially for natural production with Organized Religion and both production and beakers with Bureaucracy. Creative would be nice to pop borders, but maybe that's too little reason to pick a trait. I might also want a military trait: I'm worried militarily because I'm untested against human opponents and because I have a terrible tendency to skimp out on defence. The first thought in terms of leader that came into my mind was actually Ragnar (Agg/Fin). I like the versatility he offers as well as the mind games that choice might play with opponents - is he going to rush or boom? Hannibal (Cha/Fin) might be okay too, especially if I go ahead and just build the dang monuments to pop borders. Or I could go all economy and play Darius (Fin/Org) or Zara Yaqob (Cre/Org) - I don't really want to play Willem as he's too well-known as one of the top dogs.
Those are my initial thoughts on leaders; I think I'll save my thoughts on civs for now as they're not as well-developed and I really need to go do some schoolwork. Anyways, I don't really know who I'm writing to in this thread other than Sian, but I hope that was interesting. Talk to you later,
TheHumanHydra
On to the game. I'm a little reluctant to start talking about leader and civ choices since we don't know about bans or other restrictions yet, but I guess we might as well. Here, an important factor for me will be comfort level. I do not understand how best to employ all traits equally. In fact, I should probably say that despite being successful on a high difficulty level against the AI, and having read a fair number of single- and multi-player game reports specifically to learn how others do it, I play Civilization very differently from most of the expert players. For me, the game is not about whipping out units and infrastructure and then growing my cities back as fast as possible. I've always found this unintuitive and preferred to build naturally, though lately I've been trying to force myself to whip more. I also don't really specialize my cities - I much prefer every city to pull its weight in terms of beakers and hammers. I have never run a State Property economy, and while I've tried a specialist economy, mostly I prefer just to cottage-spam (that, at least, is normal). Wonders such as Stonehenge and the Pyramids are always incidental and never an essential part of my game plan. Finally, I don't like mounted units! Maybe multiplayer will change that.
The above isn't meant to suggest that I'm unwilling to change my ways, or that I think they're better, just that it would probably be best for my first multiplayer game to stick to what I know reasonably well (unfortunately, this does not include water-heavy maps!). Thus, I plan to run a cottage economy if at all possible and not to rely on getting any wonders, though with your help, Sian, I think I should probably try and whip more. This suggests immediately to me that Industrious would not be an overly useful trait for me to have, while Financial (predictably) would be the best one possible. Organized is also high on my list, for the cheaper buildings which are all very important, and the cheaper civic upkeep can't but help, especially for natural production with Organized Religion and both production and beakers with Bureaucracy. Creative would be nice to pop borders, but maybe that's too little reason to pick a trait. I might also want a military trait: I'm worried militarily because I'm untested against human opponents and because I have a terrible tendency to skimp out on defence. The first thought in terms of leader that came into my mind was actually Ragnar (Agg/Fin). I like the versatility he offers as well as the mind games that choice might play with opponents - is he going to rush or boom? Hannibal (Cha/Fin) might be okay too, especially if I go ahead and just build the dang monuments to pop borders. Or I could go all economy and play Darius (Fin/Org) or Zara Yaqob (Cre/Org) - I don't really want to play Willem as he's too well-known as one of the top dogs.
Those are my initial thoughts on leaders; I think I'll save my thoughts on civs for now as they're not as well-developed and I really need to go do some schoolwork. Anyways, I don't really know who I'm writing to in this thread other than Sian, but I hope that was interesting. Talk to you later,
TheHumanHydra