I suggest sending the spear around the covered forest/jungle route in an arc toward the NW then toward the fish city. I view this location as the most vulnerable in the short term, as it would be unable to whip emergency defenders. As such, it should have our strongest protecting unit. We also get a little scouting done this way.
Hopefully this is the final turn before we land Stonehenge. Time to chop down the forests:
We're now all in on the Stonehenge plan. Cross your fingers.
There was no consensus at all about what to do with our spear. I opted to have him go scout out We Play Civ, since they are supposed to be only 9 tiles away to the northeast or whatever. Time to go meet them and see exactly what that distance looks like. I am not too terribly worried about barb defense, because Focal Point has an axe due very shortly, the city will expand its borders in a few turns for more visibility, and in the worst case scenario, we could 1-pop whip an axe there (with granary in place). That would only slightly dampen the city's growth curve. I think we'll be fine on defense, and the whip is sitting there if we aren't.
I used the last worker to road the bananas next to the capital, as this allows us to speed up our own scouting warrior to the northwest by a turn as described by NobleHelium. We will need to draw up a more formal plan for the workers next turn once we get Stonehenge or miss out on it.
I had six different pieces of advice on whether to put something in the production queue for Mansa's Muse or not. For now, there's a settler sitting there. Hopefully this should be a non-issue, but if it's not, someone please give me a straight answer on this. I'm not interested in reading about Pitboss 5 (which is using a mod anyway, if that affects anything).
Here are the Demos after ending turn. The only difference should be the third city founded by Spanish Apolyton.
Did you mean that we roaded the corn, not the banana?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(October 22nd, 2012, 18:39)Merovech Wrote: Did you mean that we roaded the corn, not the banana?
Yes, that's what he meant. You can see the completed road behind the blue interface on the city screen.
I've taken a few stabs at the next few turns in the sandbox, and that was the best move for that worker. We'll need two workers up there to get #4 off to a fast start, so bring one that way next turn. It will have to waste a turn in AO but that can't be helped. The worker on the corn will spend 1T moving onto the hill, then 2t chopping. It should be able to be helped with that chop.
I'm not going to give a narrative detail of this, but just wanted to point this out. Also, I recommend finishing that plains river cottage next turn after we land the 'Henge.
We got an increase of 21 points on the interturn. You know what that means:
I don't think the event logger is enough of a notification. Let's see inside the city:
Wow, 14 culture/turn now in Mansa's Muse! But still not good enough. Even closer:
Yeah, that should do it. We're now Financial, Expansive, and mini-Creative, plus we get our unique building free in every city. Border popping and Great Prophet, here we come.
So after the first 55 turns, we are in the following position:
* Highest Food in game.
* Highest GNP and best research in game.
* Most techs discovered.
* First to found a religion.
* First wonder of the game completed.
This image more or less describes things so far vis a vis the other teams:
U mad bro?
More seriously, here are the early turn Demos for kjn's use. It's late so I won't be crunching the numbers myself, maybe tomorrow. We've achieved our two big time early game goals thus far:
- Simulating out the first 40 turns up to Mansa's Muse founding.
- Cover the next 15 turns up to founding religion and building Stonehenge.
Let's work together now to get the next 15 or so turns hammered out and fully simmed, as we push for our planned Oracle -> Currency slingshot. We're off to a good start there, now let's keep it going. Let's turn this game into a total farce and steamroll everyone else with an unbeatable economic lead.
We have no chance of hiding under the radar at this point, so we might as well go balls to the wall and get the biggest lead we possibly can. It's only a matter of time until the dogpile forms.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me