October 26th, 2012, 17:57
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(October 26th, 2012, 16:43)pindicator Wrote: -each start should have at least 2 tiles able to be improved to 4f in the BFC
I used "able to be improved to 4f with ancient era techs" in PB5, which may be obvious but should not be overlooked. I recommend bumping it up a tiny bit higher, from two 4f-capable tiles to say a 5f one and a 4f one.
For luxuries, you should honestly just fix the map generation. Here's a B&S script with a small modification that just turns off the stupid "luxes can only be on a single continent" rule.
https://dl.dropbox.com/u/1116194/misc%20...r_Luxes.py
October 26th, 2012, 18:03
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(October 26th, 2012, 17:57)SevenSpirits Wrote: For luxuries, you should honestly just fix the map generation. Here's a B&S script with a small modification that just turns off the stupid "luxes can only be on a single continent" rule.
https://dl.dropbox.com/u/1116194/misc%20...r_Luxes.py
Awesome. Testing right now, but on first generation this works perfectly. Thanks.
Bigger talked about this a little bit, but I'm finding the ideal setting for B&S is:
-Size: Huge
-Continent type: Normal
-Islands: normal (not tiny), mixed in
-Sea level: low
The low sea level is something I like on a lot of scripts - tends to make for slightly more land and slightly more unpredictable shorelines.
October 26th, 2012, 18:09
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(October 26th, 2012, 18:03)scooter Wrote: (October 26th, 2012, 17:57)SevenSpirits Wrote: For luxuries, you should honestly just fix the map generation. Here's a B&S script with a small modification that just turns off the stupid "luxes can only be on a single continent" rule.
https://dl.dropbox.com/u/1116194/misc%20...r_Luxes.py
Awesome. Testing right now, but on first generation this works perfectly. Thanks.
Bigger talked about this a little bit, but I'm finding the ideal setting for B&S is:
-Size: Huge
-Continent type: Normal
-Islands: normal (not tiny), mixed in
-Sea level: low
The low sea level is something I like on a lot of scripts - tends to make for slightly more land and slightly more unpredictable shorelines.
thats the exact settings I mentioned, other than the sea level
I didn't use custom games to roll my maps, so sea level wasn't an option.
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October 26th, 2012, 18:14
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(October 26th, 2012, 16:34)scooter Wrote: Yes, completely random civs/leaders. That'll give us all stuff to think about while we sort the map out.
Commodore - Gilgamesh of the Khmer
Azza - Napoleon of Rome
Pindicooter - Huayna Capac of Zulu
Merohoc - Augustus of Arabia
Ichabod and the Brick - Genghis Khan of the Vikings
Plako if RBmod - Louis XIV of the Aztec
Xenu - Churchill of Portugal
Catcheetah - Suryavarman of France
Lewger - Qin Shi Huang of the Netherlands
N-core - Mansa Musa of India
Serdoa - De Gaulle of Maya
Quote:I think more is being asked of Mardoc than he is willing/able to do. We're pretty clearly wanting something a little more regulated than PB5 was for instance.
My real problem is that I don't really know what is being asked . Although Pin's suggestion is quite clear, I could do that if it's all you're looking for. If what you're looking for is someone to blame when it's over...less interested.
Assuming Huge size, btw.
EitB 25 - Perpentach
Occasional mapmaker
October 26th, 2012, 18:15
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And I'll go ahead and make a map for discussion using Seven's script
EitB 25 - Perpentach
Occasional mapmaker
October 26th, 2012, 18:21
(This post was last modified: October 26th, 2012, 18:22 by scooter.)
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The one thing we need to confirm now is what the exact balancing instructions are. Pin's suggestion:
Quote:-1 of horse or copper within 6 tiles* of start
-2 different kinds of luxuries within 6 tiles of start
(Separate instruction for Mardoc: If you need to add luxuries, try to make them different kinds. Types being forge-enhanced (gold, silver, gems); market enhanced (whale, fur, silk, ivory); other (wines, incense, sugar, spices, dyes)
-each start should have at least 2 tiles able to be improved to 4f in the BFC
My suggested revision:
Quote:-1 of horse, copper, or iron within 6 tiles of start
-2 different kinds of luxuries within 6 tiles of start
(Separate instruction for Mardoc: If you need to add luxuries, try to make them different kinds. Types being forge-enhanced (gold, silver, gems); market enhanced (whale, fur, silk, ivory); other (wines, incense, sugar, spices, dyes)
-each start should have at least 1 tile able to be improved to 5f and 1 tile able to be improved to 4f with ancient techs in the BFC (2 5f tiles and 0 4f tiles is of course ok)
This revision just makes there be a slight chance you have to tech IW to get a military strat tech (this is how we did it in PB5) and takes Seven's suggestion of slightly bumping the food limit.
October 26th, 2012, 18:22
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Umm are you sure about huge?
Feels like it would hit rush/early war pretty bad, don’t you think there was enough land in PB5. (As a biased lurker, the early wars in PB5 were one of the things that made it great.) (Apart from Plako OC)
Combined with low sea levels - that's a lot of room, especially considering how long it took to get stuff settleed in PB5.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
October 26th, 2012, 18:22
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I'm good with scooter's revision.
Suffer Game Sicko
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October 26th, 2012, 18:22
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PB5 was Huge I'm pretty certain.
October 26th, 2012, 18:25
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Also... why not use the mirrorland rule (for strategy resources)? Just one of copper/horse that is twice as close to you as another player.
That means no-one is guaranteed anything, and knows exploration might be necessary. (rather then just a blanket "explore within 6 tiles and know you've got a strat")
Just my 2c
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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