October 26th, 2012, 18:58
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(October 26th, 2012, 18:50)Krill Wrote: Reminder: I still need to make a few minor changes to the mod, and I want to bug check that change log because I don't trust it one inch any more.
Good, that should give time for a consensus to be verified on what's being done to the map. Right now, my plan is to only do the following, per Pindicator's suggestion, modified:
Quote:-1 of horse, copper, or iron within 6 tiles of start
-2 different kinds of luxuries within 6 tiles of start
(Separate instruction for Mardoc: If you need to add luxuries, try to make them different kinds. Types being forge-enhanced (gold, silver, gems); market enhanced (whale, fur, silk, ivory); other (wines, incense, sugar, spices, dyes)
-each start should have at least 1 tile able to be improved to 5f and 1 tile able to be improved to 4f with ancient techs in the BFC (2 5f tiles and 0 4f tiles is of course ok)
That'd be something like maximum of 5 tiles altered per civ. And only boosts, no nerfs.
Speak soon, or hold your peace!
EitB 25 - Perpentach
Occasional mapmaker
October 26th, 2012, 19:00
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Five boosts only sounds good.
October 26th, 2012, 20:31
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Scooter and Regoarrarrrrrr: I have a favour to ask.
I've read your spoiler thread (up to post 15 or so I think....hard to keep track ) but having seen Commodore's uber leader civ combo, I'd like to ded lurk him (and for some bizarre reason he's ok with this )
But since I've read the spam filled void highly information rich environment known as your spoiler thread....I need your permission to do so.
Are you guys ok with this?
(and if any other player in the game has any objections to me jumping in late as one of Commodore's ded lurkers then please say so....and I'll bow out with no hard feelings. )
fnord
October 26th, 2012, 20:32
(This post was last modified: October 26th, 2012, 20:32 by scooter.)
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I don't mind, as long as you don't tell him about that part where we're going to Impi rush him.
Also, I'm with Pindicator. Regoarrarr isn't even ded-lurking the thread. I think that alone proves you didn't read it too closely.
October 26th, 2012, 20:34
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(October 26th, 2012, 20:32)scooter Wrote: I don't mind, as long as you don't tell him about that part where we're going to Impi rush him.
NP. and thanks
Quote:Also, I'm with Pindicator. Regoarrarr isn't even ded-lurking the thread. I think that alone proves you didn't read it too closely.
Oh dear.
I really should pay more attention sometimes.
fnord
October 26th, 2012, 20:48
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Sorry I meant the map file – the hint was at Seven Spirits.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
October 26th, 2012, 21:02
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Seven, I don't see any map-specific options on the fixed luxuries map?
(As in Islands Mixed in etc. although sealevel climate are there.)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
October 26th, 2012, 21:04
(This post was last modified: October 26th, 2012, 21:07 by Qgqqqqq.)
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Sorry for spamming, I get error Can't find map script, [script name] generating empty map.
Is this working for others?
EDIT Ignore both problems, I forgot about the close/reopen civ between installing scripts.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
October 26th, 2012, 21:06
Posts: 15,160
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Joined: Apr 2007
You may not be putting it in the right place. Put it in your C:/Program Files/Firaxis/Civ4/Beyond The Sword/public maps folder. Then it should be an option and should work properly.
October 26th, 2012, 21:09
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Having rolled a few now, I stand by my statement about LOTS of land per player.
WHether that is what you want or not, up to you.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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