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Turn Reporting Thread

I decided just to go in as planned. It probably doesn't make sense to attack next turn, but we need to pay just from 5th unit in enemy territory. If we want, we can get the Corn improved in couple of turns.

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Situation after TEAM has played:










C&D will come in half an hour or so.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Ended up Axe positionings below. I didn't want to proceed with all of our Axes. Scouting is not visible, but it revealed nothing new. 2*FWs farmed the wine and 2*Corn. Next turn I'll probably move 1 more FW to finish the Corn farm alonside with 2 other and one is cottaging flood plains where it moves to pigs a turn after. We can take farmed wine as our 3rd resource until we get Floodplains cottaged.

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Post team turn shots:
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Good news. Found their workers just in time:

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2 axes also finished so what to build next?
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TEAM moved the workers away. Following them to east is probably wisest. Makes them losing couple of additional worker turns.

Near bloody mary we need to attack that warrior. But suspect we don't need this Axe. We should have enough to capture losing. Settler from Bloody Mary is my vote and use it to build city on TEAM's face.

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No word from TEAM so I just played the turn. No micro plan at the moment and moving Axe out from Bloody Mary made it unhappy. I'm not in the mood to run micro sims now. Maybe later.

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Situation after TEAM's and M3's turns. Losing has 105 as sabotage production.

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So we should be getting peace and Losing. I positioned a Fast worker to be captured and started to research Writing.

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Losing is ours

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