November 2nd, 2012, 12:27
Posts: 938
Threads: 3
Joined: May 2012
Great, thanks for replaying the turn for us, and my apologies for not posting anything when we were up to replay earlier. I wasn't paying attention to civ stats, so I just assumed it was taken care of.
Is there any discussion needed for the next turn, or are we still good just following the micro plan?
November 7th, 2012, 00:46
Posts: 15,387
Threads: 112
Joined: Apr 2007
FYI - turn played. There's nothing serious to discuss, so if you guys don't mind I'll post the report tomorrow late morning/early afternoon (10-12 hours from now)... Given the turns usually happen once every 3 days or so I hope this is OK. Just getting late here and it's been a full day for me.
November 7th, 2012, 13:28
Posts: 15,387
Threads: 112
Joined: Apr 2007
Alright, I logged in and saw the Pirate border had disappeared. Sure enough:
I'm using our warrior for Smooth Criminal to uncover a little bit of fog while we have the flexibility to do so:
FInally, Occam's Razor is now recovering from the whip by pushing growth. Archer will complete right as we hit sz7 (ivory + whip anger going away will support this), at which point it'll be time for more of an expansion push.
I somehow missed the demo shot, sorry about that. Anyways, not much else of note here, quiet turn. Smooth Criminal is now working the farmed Wheat as planned.
November 7th, 2012, 23:37
Posts: 938
Threads: 3
Joined: May 2012
Just for fun, M3 unit names:
Canis Aureus = Jackal (Axe)
Canis Lupus = Wolf (Axe)
Bos Taurus = Bull (Warrior) (actually this is the species name for any domesticated cow, but I assume they meant bull here)
Equus Ferus = Stallion (Warrior) (actually this is the species name for any wild horse, but I assume they meant Stallion here)
November 9th, 2012, 15:24
Posts: 15,387
Threads: 112
Joined: Apr 2007
Ok played the new turn. Menagerie/Pirates party:
Ok, it looks like the way to go is going to be following a road towards either Pirates or Menagerie, that'll let our warrior move much faster. You guys got a preference on where to send him?
Nice overview of our lands - OR is regrowing. The bad news:
From reading Civstats, looks like TEAM surrendered a small city for peace. Wow. TEAM really has screwed up their start to the game. Guess that's not very surprising given their roster of players. Demos:
November 9th, 2012, 15:46
Posts: 15,387
Threads: 112
Joined: Apr 2007
Also, what I said in the IT thread a few days ago was serious - this game is just incredibly dull. Every time I log in to play a turn it's like I have to re-acquaint myself because literally 4 days pass between turns. I'm not sure how much longer I can feign interest in this game and continue playing a significant role. Worker plan will start to run out over the next half-dozen turns (ok granted that translates to mid-December), and the thought of planning that now sounds really unfun. Also:
1) It sounds like Pirates is basically a greens team now of random players.
2) Last I heard, Menagerie is basically HitAnyKey flying solo after everyone disappeared, maybe with TheHumanHydra chipping in. That's also a pretty inexperienced team.
3) Lewwyn admitted to Seven he's basically playing solo.
Nothing indicates that Trolls is disengaged, but they're the only ones. I'm not sure how interested I am in playing much longer unless the pace picks up. Sequential turns was a terrible, terrible idea.
November 9th, 2012, 17:04
Posts: 297
Threads: 2
Joined: Sep 2010
(Sullla and myself - mostly - have discussed this issue at some length over the course of this game, which you'll be able to read later... As your numbered points hint, it may, or may not, be as simple as sequential turns.)
November 9th, 2012, 17:35
Posts: 15,387
Threads: 112
Joined: Apr 2007
(November 9th, 2012, 17:04)timski Wrote: (Sullla and myself - mostly - have discussed this issue at some length over the course of this game, which you'll be able to read later... As your numbered points hint, it may, or may not, be as simple as sequential turns.)
Oh goody  . I just think sequential is magnifying the problem pretty severely. The game is a bit of a joke as-is, but I could still have fun with it if it wasn't moving at such a glacial pace.
November 9th, 2012, 19:08
Posts: 8,786
Threads: 40
Joined: Aug 2012
Is it possible to convert to concurrent turns at this point?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 9th, 2012, 21:13
Posts: 938
Threads: 3
Joined: May 2012
(November 9th, 2012, 15:46)scooter Wrote: Also, what I said in the IT thread a few days ago was serious - this game is just incredibly dull.
It's too bad, this game started with such amazing potential. I really appreciate all the effort you have put into keeping this team together and giving us good turn reports, so I hope we don't lose you. I'm still having fun with this, and I think the early fighting and city flips are giving this game some excitement. I'm not putting nearly as much work into it as you are, though, so I understand where you're coming from. Is there anything we can do as a team that would make this more fun for us, or do you think it's pretty hopeless with this set-up?
|