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Micro Thread

I think we might be better off not whipping capital and use the workers to cottage the floodplain tile before pasturing pigs. For the moment there is nothing worth building at size 2 after Granary. Same problem appplise a little to Bitter too although they could overflow Granary hammers to Fast worker. Problem is that it still would take 7T to finish the worker at size 1.

Workers in the north should probably road the tile SE of cows and then connect Losing with the road. Horses probably has almost finished Pasture so 1T is probably enough to imrpove the horses.
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(November 10th, 2012, 17:52)plako Wrote: I think we might be better off not whipping capital and use the workers to cottage the floodplain tile before pasturing pigs. For the moment there is nothing worth building at size 2 after Granary. Same problem appplise a little to Bitter too although they could overflow Granary hammers to Fast worker. Problem is that it still would take 7T to finish the worker at size 1.

Workers in the north should probably road the tile SE of cows and then connect Losing with the road. Horses probably has almost finished Pasture so 1T is probably enough to imrpove the horses.

Bitter can dump the Granary overflow into a Fast worker and then grow to size 2 on the axe build.

Here's an updated sandbox with fixed units, revealed territory, and fixed gold.
https://dl.dropbox.com/u/15215428/rb1/sa...dSwordSave
I have to run.
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One possible continuation to T67. Things look pretty good to me, with creative libraries and expansive granaries popping up.

https://dl.dropbox.com/u/15215428/rb1/sa...dSwordSave

[Image: t67.JPG]

- Caipirinha went worker (not whipped) - granary, work wines over corn for one turn to time things - library - whip for max overflow into worker
- Bloody Mary went Settler (slowbuilt) - Settler (2-whip for medium overflow) - Granary - Library
- Bitter went Granary (whipped) - Worker (dump overflow) - Axeman - Library when writing comes in - grow to size 4 - 2-whip worker - complete Library
- Losing went Granary (slowbuilt/chopped) - Library

I won't type up the micro details - if the horse pasture requires less than four turns, the micro changes (for the better).
I have to run.
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Sounds solid Novice. I'll run these through a bit later. Pyramids could be our next bigger goal of optimization. Gold city would be decent candidate to build it, if we spare the forests. It has also decent amount of good production tiles. Not sure how fast we can grow it though.
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Do we settle the marble city after the gold? I am perhaps irrationally eager to stake our claim up there.
If you know what I mean.
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(November 10th, 2012, 23:28)zakalwe Wrote: Do we settle the marble city after the gold? I am perhaps irrationally eager to stake our claim up there.

Unless TEAM renege on their word I don't see the urgency. If we aim for the Pyramids I expect the stone city has to be next.

What does our C&D tell us with regards to a possible GLH build?
I have to run.
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(November 10th, 2012, 17:23)plako Wrote: I also checked known civ bonuses and I'm pretty confident that all other teams have Fishing, 2 teams have Archery and no one has Writing or Masonry.

Thanks for that, plako smile I've done some re-organising of techs with that in mind - in particular giving Menagerie Fishing and an Axe on T48 rather than Archery. And Gillette's techs needed some sorting out, as I'd thought they had both Archery & Writing (and I think Pirates are more likely to be the second team with Archery than Gillette).

(November 11th, 2012, 00:11)novice Wrote: What does our C&D tell us with regards to a possible GLH build?

From the point of view of techs: One of the techs I've now put down for Gillette is Sailing (on T51) but I'm not really sure I'm right with that. Even if Gillette have Archery instead of Pirates, then I don't think Pirates can have Sailing. It also doesn't look much like Menagerie or TEAM can either. From plako's tests, no-one has Masonry.

From the points of view of cities: Gillette's cities all claimed 9 tiles first ring. Menagerie's second city had 7 new land tiles - so could be coastal, could overlap with their capital. Their third city is whichever one they took from Pirates, probably Pirates city near the gold between them. Pirates have probably lost their second city (and it had 9 land tiles). Their third city only claimed 5 land tiles, could be coastal. TEAM's second city might very well be coastal (it only claimed 3 new land tiles).

So Gillette might have one of the techs but not a coastal city, and Pirates/Menagerie/TEAM might have a coastal city but not yet the techs. As a guess - TEAM as the biggest threat to be planning on building it?
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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IMO chances for GLH are too low. Everyone else has Fishing and presumably also coastal city. Someone might already have Sailing or pretty close to it. Also claiming Losing was pretty expensive so we need quite a lot of time to get all the needed prerequisites.

To me Pyramids seems the most logical step to get our economy competitive. Neither of our cities towards TEAM do not have rivers so short term running couple of Scientist would be way better than cottages.
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I agree with making the Pyramids our next goal.
If you know what I mean.
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(November 11th, 2012, 02:03)pling Wrote: As a guess - TEAM as the biggest threat to be planning on building it?

Open Borders somehow got included in the peace treaty. On TEAM's suggestion? Also, in hindsight it seems like they may have been fishing a bit for our tech path during the negotiations.
If you know what I mean.
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