Deceptus Wrote:Could someone point out how to do some basic moves that help to survive? What does "portal parking" mean and how to separate enemies properly?
And a word on Hell. I am torn apart between "You can't beat it without a good equipment and wonders on a stick" and "Wow, that Rogue Revival thingy was unbelievable". How is it really?
My answers may be HC biased but they also hold true for SC:
from a stat points view:
- str only as much as needed to equip things
- dex only as much as you need to equip, to hit or to block things; max block is 75%. exceptions to this are Assassin's WeaponBlock skill, Amazon's Guided Arrow skill (auto-hit) or Paladin's Smite skill (auto-hit)
- vit as much as you can muster
- energy stays at base value. the sole exception to this is a Sorceress using EnergieShield
from a skill view:
- choose a maximum of 3 offensive skills to use and stick with them. the more synergies your offensive skills have the harder to perfect them
- get 1-point-wonder support skills like StaticField, Teleport, Smite, MindBlast, BattleCommand or Amazon's D/A/E skills
as a melee player:
- don't rush into unknown territory too fast, you may stir up too much critters. try to lure them, not the other way round
- keep an eye out for Fire-Enchanted bosses especialy when multi-enchanted and Stygian Dolls. their death explosions can 1-hit-kill you
- when swarmed try to "portal-park" them; Foxbat gave a very good example
- as a Barb: if packs get too large use Howl to scare them away or Leap out of range
- as a Paly: Sanctuary can save your butt vs. Hordes of Undead
as a ranged player:
- use a blocker to keep packs busy with a merc or a summonable minion like Decoy, Golems, Shadows, Wolfes ...
- support your merc/minions with curses, auras and/or area effect skills
"How is Hell really?"
.. not an easy question. Your char may be Mr./Mrs. Universe in Nightmare Act 5 while getting slaughtered by Hell Act 1 Zombies or Spike Fiends. The difference in critter lvl, life, dmg, ar and resists/immunities can bring a promising looking char build to a grinding halt. Just telling from my very own experiences, no scaring intended.
One thing that is definately not required to conquer Hell is unbelieveable good equipment.
As far as defense goes all you need are a comfortable red globe (1.000+), moderate resists (50%+) and as melee char some form of block, evade or dmg absorb. The more you have the safer you are.
As offense you should be able to deal at least 2 different kinds of damage because most critters in Hell are immune to at least 1 of the 6 possible damage forms physical, magical, fire, cold, lightning and poison. Of course a melee or non-magical ranged attack without auto-hit feature needs to make a connecting hit to deal any damage. Even in Hell this can be achived by real simple means: get 2 Angelic rings plus one other set part like the Angelic amulet and your enemies defense is one thing less to worry about.
Dr. Disaster