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It's easy for us to mock, but it's worth remembering that that's how the bulk of the casual game playing world sees Civilization, just randomly choosing whatever orders seem like a good idea at the time. It's not always easy to understand what's going on and what's good in such a complex game. It's not immediately obvious how fast a worker recoups the zero-growth time to build him. It's not at all obvious that having gold in hand is bad (should be spent into research instead), or that losing 5 gold per turn is peanuts, or that dropping to 20% research is a GOOD thing (means you're expanding fast enough), or that culture does squat beyond the first pop or a border clash. It's *really* not obvious that extra religions don't do anything and founding them is misplaced effort -- even veterans of several years make that mistake. As for military, it's not immediately apparent that trying to attack in early years makes for a wasteful bloodbath, but then it suddenly becomes much easier with the midgame advent of drafting and cannons. It's not intuitive that the best offensive stacks consist of half or more siege units. We have the advantage of thousands of man-years of perspective on this game, let's cut one little old IGN writer some slack. He never said it was meant to be a strategy guide or even good play, just a textual Let's Play as a look at a trip through the game.
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Can I also just attest from personal experience that the constant whipping employed by veterans may be the least intuitive element of the game? I still haven't mastered it, and I'm almost onto Deity (BRick, you will find this post funny, given our other conversation, I'm sure!).
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I think that's part of why I find it so funny, as I can relate to making those sorts of stupid mistakes. My games I've played here, much less games I play online here, have been fraught with errors. I don't mean any ill will towards the writer, but I acknowledge that many of his statements are humorous in the advice that they offer.
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It's funny because he wrote a ton of words about strategy with almost zero reasoning or experience backing him up.
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Oh no, I find him hilarious too. I don't know why you would write a strategy guide when you're quite aware that you're new to the game. I just wanted to add to T-hawk's post about things we take for granted that are really not obvious. I'm still laughing!
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Random guy on a blog I cut some slack. alright

Professional writer working for a major gaming website? No way. He should know what he's talking about. This is intended to be a GUIDE written by IGN. It should not be laughably wrong about almost everything. If they didn't have anyone on their staff who knew the game, they should have hired someone from CivFanatics to write their guide. I did a vastly better job for free when I wrote the Walkthrough on my website, and that was posted the first seven days of Civ4's release. This was the second expansion, almost two years after Civ4 came out. There's no excuse for not having someone who knew game basics do the article.

No, I don't give them a break at all. This is a piece of crap that should never be appearing on IGN. It deserves mocking. smoke
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T-hawk Wrote:just randomly choosing whatever orders seem like a good idea at the time. It's not always easy to understand what's going on and what's good in such a complex game

To T-Hawk's point, I do remember feeling that way about Civ 1. I just really did not understand any of the mechanics. Of course in my defense, I was like 14.... lol
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IT IS NOT A STRATEGY GUIDE! When did he ever say that? The title is "Sample Match", on the left side link and on all the pages. It's a textual Let's Play, that's all. The first page describes some of the strategy he wanted to apply, but nowhere does he ever say it's good strategy or any kind of tutorial. He wasn't making any claims at all to be an instructor or guide. Don't rag on him for something that the article emphatically is not trying to be at all. Not everything IGN writes is strategy, explicitly or implicitly. He's allowed to post an article just showing how he's having some fun with a game.
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Top page: http://www.ign.com/wikis/sid-meiers-civi...-the-sword

I will quote:

Quote:Sid Meier's Civilization IV: Beyond the Sword Wiki Guide

The best just got bigger and better.

Hey, we at IGN love first-person shooters too like everyone else... but there's something to be said for staying up all weekend as we explore, expand, exploit, and exterminate one more time. With thousands of hours logged over countless matches, can you really trust anyone else with something as important as the history of man?

Whether you've played Civilization since 1991, or whether you're just now finding out the magic that is the 4X Strategy genre, we're here to guide you. You'll get tips on each of the 4Xs, plus a breakdown of all the different ways you can get there. "Exterminate" may not mean by the sword, after all... I always heard Alpha Centauri is nice around this time of year!

Plus, we'll give you information and advice that everyone needs to know if you truly wish to conquer the world, especially once you take your game online. Just be sure to grab a snack: this will be one long illumination of (alternate) reality!

In this Civilization 4: Beyond the Sword strategy guide, you'll find:


OVERVIEW // New to the Civ series? Head to here to see what's going on in a very, very simplified view. PRE-GAME // Setting up a match is a science and strategy in and of itself. Check out this section for tips to maximize you effectiveness. CIVILIZATIONS // Strategy starts here, when you choose which nation you'll lead to victory! LEADERS // Each civilization has at least one leader to represent it, and each leader is just a little different with bonuses and such. Leaders could actually be even more important than your Civilization choice! RELIGION // Religion plays a major role in history, and with Civilization 4 being all about history, you knew it was only a matter of time until religion came into the game. CIVICS // Governments are now customizable, and this section lists all the different choices, plus their effects. EXPAND // This section has strategies and advice on how to capture more land, the most important aspect in the early game. EXPLOIT // Having all the land in the continent won't help when you're not using it to your advantage. Head here to check out how to quickly gather resources. EXTERMINATE // Seven ways to win, this section will list them all along with how to aim for them. WAGING WAR Conflicts of interest often end up as conflicts of weapons. When you need to medieval on someone's assertiveness, read up on the proper way to commence the fisticuffs. SAMPLE MATCH PyroFalkon plays a typical match of Civilization 4: Beyond the Sword, showing step-by-step how to traverse history.

Not buying it. They advertised this whole section very clearly as a guide for new players.
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He also clearly states opinions on things that are incorrect (civic guide blatantly says Slavery is a bad strategy), arguing that certain strategies are important and some are bad. Combine that with the fact that he is a professional writing for a fairly big publication, and I'd say that makes it more than fair game for criticism.
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