Hi,
I liked the concept of this adventure, and having won the same event for Civ 3 way back when, I decided to participate in this as well. I don't have time for longer games anyway at the moment, which is rather unfortunate.
I figured that most people would go for a cultural victory, as it's the safest way to win under time-constraints. So I tried to go for the UN victory instead, first because I haven't gone this route in ages, and second because I'd like to compare results with different gameplans. It's a more risky approach, but might need less micromanagement (and thus, time) to win - you don't need to juggle around with great artists for example, and have to think less which tech to research as wonders or special buildings or not really needed until the UN.
Well, it turned out the risk was too high - I didn't win, at least not during the first two elections (after which I abandoned the game). My opponent in the elections was Gilgamesh, who had a defensive pact with Saladin (and who voted for him). And while the rest had voted for me before, they abstained in the final election. :mad: Adopting Police State, Nationhood and Theocracy (their favorite civics) didn't help either, so I called the game lost.
The only leader I was friendly with was Gilgamesh
, the rest were at pleased - but it looks like I had accumulated too many "traded with worst enemy" and "didn't declare war" mali along the way. On the other hand, I had really bad luck with demands - only once did an AI demand a tech from me (I had a tech lead all game long), and never once that I adopt a religion or civic, not even Isabella! Argh.
I had counted on that for additional diplo boni, but no luck this time.
I stopped playing after 1h09m, with a weird city placement, automated workers (after having improved the capital manually) and lots of other
. The game went surprisingly well nonetheless.
-Kylearan
I liked the concept of this adventure, and having won the same event for Civ 3 way back when, I decided to participate in this as well. I don't have time for longer games anyway at the moment, which is rather unfortunate.

I figured that most people would go for a cultural victory, as it's the safest way to win under time-constraints. So I tried to go for the UN victory instead, first because I haven't gone this route in ages, and second because I'd like to compare results with different gameplans. It's a more risky approach, but might need less micromanagement (and thus, time) to win - you don't need to juggle around with great artists for example, and have to think less which tech to research as wonders or special buildings or not really needed until the UN.
Well, it turned out the risk was too high - I didn't win, at least not during the first two elections (after which I abandoned the game). My opponent in the elections was Gilgamesh, who had a defensive pact with Saladin (and who voted for him). And while the rest had voted for me before, they abstained in the final election. :mad: Adopting Police State, Nationhood and Theocracy (their favorite civics) didn't help either, so I called the game lost.
The only leader I was friendly with was Gilgamesh


I stopped playing after 1h09m, with a weird city placement, automated workers (after having improved the capital manually) and lots of other

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider