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Intersite Game - Turn Discussion Thread

Damn... Would really have liked currency. What now?
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Some pictures:

Play a dirge for our ambitious plan, upset by a less ambitious but well-executed plan:

[Image: ISDG-T67-oracle-col.jpg]

How the barbs moved:

[Image: ISDG-T67-barbs.jpg]

The barb to the east will probably move to the copper mine next turn, and then we can kill him there and move back to FP the same turn.
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Shit!
Now what? Currency the hard way with the fail gold?

Mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Nooo.

I'd totally go I told you so but I guess I thought the plan was worth it just before the end tongue

We've still got the best economy thus far. Currency next sounds good, we've committed towards per-city bonuses and calendar, away from getting Civics techs.

And yeah, Civplayers are the ones to watch out for. Baller teching traits, and with the UB, they'll have a nasty amount of production. Will they catch up from their slow Aztec start and eat someone? Likely!
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Well, it's a setback, but not a catastrophe. We will get 55 failgold for the Oracle, enough for 4t of teching.

With no need to finish Math this turn, I think we can whip the settler from FP this turn - no reason to wait now.

I think we should push on for Iron Working next regardless - it's the fastest way to up our happiness crunch and get some more good tiles worked. We will need more cottages around HF and AO, maybe one or two more for MM and FP, and lots of them around Keep Clam.

I think there are two primary possibilities for our teching after IW:

Sailing (GLH) -> Calendar
Currency

FWIW, I'm not too worried about CivPlayers yet - they still need to tech BW and revolt, and they're a long way away from us. Of course, if they gobble up Univers or the Spanish they might become a handful.
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It's a good thing the other teams aren't making this too easy for us.

(November 17th, 2012, 09:51)kjn Wrote: With no need to finish Math this turn, I think we can whip the settler from FP this turn - no reason to wait now.

Well, we want to let our workers on the forests put one turn of cottaging down, and then finish the chops as math chops. Delaying math "wastes" another three worker turns. So either option may make sense.
I have to run.
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Darn, it would have been so sweet...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(November 17th, 2012, 10:03)novice Wrote:
(November 17th, 2012, 09:51)kjn Wrote: With no need to finish Math this turn, I think we can whip the settler from FP this turn - no reason to wait now.

Well, we want to let our workers on the forests put one turn of cottaging down, and then finish the chops as math chops. Delaying math "wastes" another three worker turns. So either option may make sense.

This is actually a nonissue as we can finish Maths this turn even if we whip the settler in FP.
I have to run.
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After the oracle-disappointment, having smashed my laptop against my own knee & getting a new PC up and running, I guess it's time to regroup and start planning again.

Here is the positive:
- We can chop those forests after researching mathematics and get 30 extra hammers
- We can use those chops for our expansion and keep snowballing
- We did not lose with the coin-flip and get hammers for our forests instead of fail-gold

Regarding tech path, I agree with KJN, let's start with IW so that we get gems city functioning asap. Then let's make the comparison between Currency & Sailing+Calendar

Re workers: I guess there are couple of options:
1. Pre-road/pre-cottage on T67, and chop all the forests in T68
2. Road the forests and save them for MoM (or some other important build) chops
3. Chop the forests 2E & N-NW of MM during T68. The third forest can be saved and worker moves onto cows and starts pasturing.

How should we use our hammers?
Settler? (originally we have settlers coming from FP & AO fast enough for the cities 5 & 6)
Worker & Axe?

P.S. Thank you novice for the updated sandbox
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Maybe build an axe in MM this turn and chop a settler next turn. The axe can guard the gems city, freeing other units for scouting. And the settler can settle the gems city equally fast as a settler from AO, so maybe delay the settler in AO? We can grow the city to 31/32 food this turn and then accumulate some foodhammers in a settler build, for more overflow into a library. Or get the AO settler soon too and settle 3E of MM, sharing the corn. But maybe a better site will show up and we would have preferred saving the AO settler for that.

Are we still going for a second GPriest for a golden age? If so we'll probably have to work some priests sometime in MM.
I have to run.
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