I again used pictures instead of excel, but added in some comments. I hope this is somewhat readable.
T67
- MM completes axe & works plains hamlet so that we finish Maths
- new worker from MM moves NW and pre-roads
- new worker from HF moves NE-NE
- MM chops are delayed and workers pre-road
T68
- Settler is chopped in MM
- FP completes an axe with whip overflow
- AO starts putting more hammers into settler
- Workers that were born in T67 road
- New Axe starts to move towards Junglegems
- New settler starts to move towards Keep Clam
- Fogbuster warrior starts to move towards HF, military police required
T69
- Road NW-W of MM is completed enabling our axe to guard Junglegems in time
- The most eastern worker moves into MM, other two workers move onto new forests
- In the south one worker keeps cottaging, one pre-mines near Keep Clam or pre-cottages SE of AO
- New Axe from FP starts to move towards Keep Clam. This frees up our other axe to scout for the next city site
T70
- Settler & Axe move into the Junglegem city site.
- Worker that finished the road moves onto the forest S of Junglegem
- Worker from MM pre-cottages riverside plains
- AO grows into size 7, next turn settler will be whipped. (I prefer triple-whipping the settler. If we delay the whip now, it means that we have to delay our next whip in AO as well, because we have to wait for unhappiness to cool-off. This is of course a subject that should be discussed)
- Keep Clam is founded and it immediately receives granary (I like Maths).
T71
- Junglegem is founded
- Worker that moved 1S of Junglegem pre-roads
- Worker that pre-cottaged last turn starts pasturing the cows
- MM & HF have to wait for whip anger to cool of and they put hammers into worker/settler (MM could also work priests in order to slow growth by 1t)
- Settler is whipped in AO
- Cottage is completed at Keep Clam
T72
- Library is chopped in Junglegems
- Forest S of Jungle gems is roaded
- MM's whip anger is about to cool off and city can again grow
- New settler starts to move towards the new city site (hypothetically in the south)
- Workers near Keep Clam start roading towards it
T73
- Iron Working is finished
- 3 workers chop the granary for Junglegems
- 2 workers finish pasture (In my previous run I finished the pasture when JG was founded, but granary was delayed. I believe this is better and also works better regarding worker turns)
- FP's growth is stopped because of whip anger and is starts putting foodhammers into worker
- In the south workers continue roading and settler moves towards a site for City 7.
T74
- 2 workers move NW of Junglegems
- 2 workers road the cows
- 1 more cottage turn put into riverside plains
- Hypothetical "Horse" city is founded
T75
- NW of Junglegems is roaded
- 2 workers move from cows onto the gems tile
- Whip anger is about to wear off at HF and growth continues
- Capital growth is stopped for two turns before gems enable further population
T76
- Gem tile is roaded & chopping the jungle begins
- Growth at FP resumes as whip anger is about to disappear
- 2 workers support in the south Keep Clam & Horse city, which both grow on floodplains cottages.
- Cottage finished at MM
T77
- Jungle is chopped and mining gems has begun
- Sailing is about to finish
- Growth at AO can continue
T78
- Gems are mined & online
- Remaining workers pre-cottage
- FP double-whips the library as we start to run short of improved tiles in our core
- HF puts hammers into Galley
T79
- HF whips Galley
- FP completes worker with the whip overflow
- Growth at AO is halted, whip anger will disappear in two turns
- Cottage S of Junglegems is finished
- Other workers in the north pre-cottage
- In the south Keep Clam & hypothetical "Horse" City have been working shared floods plain cottages. Keep Clams gets the border pop at the end of the turn.
Comments
- I did not optimize research rates. Tech times will most likely remain the same. Sailing first slows down getting gems. If we want to put our city 7 on the island that is of course an option. In that case we have to also solve the dilemma: how can we build the galley in HF since the city is recently whipped.
- When cities were growing I did put the hammers mostly into libraries, military is a valid alternative.
- When I was halting the growth I put hammers into workers/settlers. I think at least one of the cities (AO, MM, FP, HF) should put hammers into a settler so that we can whip it and settle city 8 soon after the galley finishes (EOT79).
- I did not use priest specialists when I avoided growth, especially in MM it might be a good option.
- Tile micro that I used was pretty intuative: HF worked mostly the lake tile and at size 5 it has to work in my micro unimproved silk or priest specialist
I hope someone did read this and it's at least a bit useful. I am sure that we want our better micro experts to create the final plans.