Yeah, that's what I meant. Does Worker - Worker - Settler have a track record of success?
Lego bricks ... that's an idea, although the names would end up being kind of hard to distinguish. Maybe I could name them after Lego product lines (and captured cities after MegaBlocks or something)?
If BW arrives in time for the farm to be done, that's perfect. With BW before AH, I think we should consider two workers right off the bat. We won't have a good second tile to work right away, and we have plenty forests to chop. Then either a quechua or a settler after the second worker. I think you'd easily be able to grow to size 3 on a quechua with wheat farmed. That lets you add the sheep and a GH river mine. You can save 2t on the GH mine by mining and chopping the forest SE of your capital (1t saved by not having to move on a hill twice, 1t saved from rounding).
I rather like the Lego theme, had a talk with Lego about his nick earlier. I suggest Legoland for the capital (famous Danish amusement park near the Lego factory).
That's an awesome capital name! Rest assured, as a child of the 90's I know what Legoland is (though I'm used to hearing about the one in California)!
Chopped double Worker - again, does that have a track record of success? It's very interesting at least, and makes efficiency sense as you've outlined, Catwalk. In single player I basically always go Worker - Warrior - Settler (and then usually Warrior - Settler - Warrior - Settler, broken up by reinforcements to stave off the barbs, until my research absolutely tanks. I've been mixing it up more, and managing my growth rate better, more recently, though).
(November 18th, 2012, 16:28)TheHumanHydra Wrote: That's an awesome capital name! Rest assured, as a child of the 90's I know what Legoland is (though I'm used to hearing about the one in California)!
Chopped double Worker - again, does that have a track record of success? It's very interesting at least, and makes efficiency sense as you've outlined, Catwalk. In single player I basically always go Worker - Warrior - Settler (and then usually Warrior - Settler - Warrior - Settler, broken up by reinforcements to stave off the barbs, until my research absolutely tanks. I've been mixing it up more, and managing my growth rate better, more recently, though).
Err... I'm not too fussed with track records or success
If you have two good tiles you can improve by the time you grow, I like worker => quechua. You generally want to build a quechua to time it with getting a second improved tile ready, and the sheep will wait a little bit here in favour of the chop. In general, I think you see many different openings depending on techs, tiles, leaders and map size. I've gone worker => warrior => warrior before, growing to size 3 early and getting extra early exploration and strength. I didn't get any economic benefits from that, but I think I got that extra warrior very cheaply since I could use the extra growth.
BRick, I live fairly close to Legoland. If you drop by sometime, I'll invite you for dinner
Worker -> Worker is a very common opening, because a Warrior can usually be easily produced via whip/chop if someone tried to 1-Warrior cap it. It's part of why Hunting starts are so hard(They don't get an opening warrior they can cover their city with!)
(November 17th, 2012, 20:49)Merovech Wrote: THH Why didn't you settle 1S of where you ended up settling? Obviously, you couldn't know about the pigs, but you could tell that it was just water to the North, but you're basically giving up the fur for no gain.
Fake Edit: I now realize you moved the settler 1 tile first, so you would have had to burn a turn. I guess in that case, you made the right decision with the information available. I tend not to move the settler until I decide when to settle, but that's probably more of a weakness than a good strategy, even if it would have turned out better in this case to have settled in place or 1W.
Thanks for the question; I appreciate interaction (my PBEM 45 thread gets no love ...). I settled where I did so the Wheat would be first-ring, and yes, so that I wouldn't have to burn a turn. Having been informed that the Furs tile was unimportant, there was nothing to suggest 1S would have been a better location, while there could have been any manner of resources in the fog north of where I settled.
Ahh, I think I gave the wrong impression about the fur. It's not a great tile as far as resources go, but it is almost as good as a wet grassland, imo, and sets up quite a bit faster. Actually, as a mine (1/3/3), which I think I mentioned briefly, its pretty decent...Hmm. Too late now, of course. I am honestly not sure if I would have burnt a turn moving back, in your position. I think I would have done as you did, or possibly move 1S (unlikely).
P.S. Something that might not be clear from my postcount: I am very much a green in multiplayer, so my advice should not be taken as gospel.
P.P.S You can name a unit by clicking on the given name (worker, quecha, etc.) when the unit is selected.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(November 17th, 2012, 20:49)Merovech Wrote: THH Why didn't you settle 1S of where you ended up settling? Obviously, you couldn't know about the pigs, but you could tell that it was just water to the North, but you're basically giving up the fur for no gain.
Fake Edit: I now realize you moved the settler 1 tile first, so you would have had to burn a turn. I guess in that case, you made the right decision with the information available. I tend not to move the settler until I decide when to settle, but that's probably more of a weakness than a good strategy, even if it would have turned out better in this case to have settled in place or 1W.
Thanks for the question; I appreciate interaction (my PBEM 45 thread gets no love ...). I settled where I did so the Wheat would be first-ring, and yes, so that I wouldn't have to burn a turn. Having been informed that the Furs tile was unimportant, there was nothing to suggest 1S would have been a better location, while there could have been any manner of resources in the fog north of where I settled.
Ahh, I think I gave the wrong impression about the fur. It's not a great tile as far as resources go, but it is almost as good as a wet grassland, imo, and sets up quite a bit faster. Actually, as a mine (1/3/3), which I think I mentioned briefly, its pretty decent...Hmm. Too late now, of course. I am honestly not sure if I would have burnt a turn moving back, in your position. I think I would have done as you did, or possibly move 1S (unlikely).
P.S. Something that might not be clear from my postcount: I am very much a green in multiplayer, so my advice should not be taken as gospel.
P.P.S You can name a unit by clicking on the given name (worker, quecha, etc.) when the unit is selected.
It's almost certainly better Camped then a mine(1/1/5 + happiness). 5 Commerce in the early game is great.